With Atomic Heart slated to launch in just over a week, we’ve seen quite a bit of gameplay recently, and with all the likes of Mundfish’s open-world FPS RPG, it looks like a real technical spectacle. It’s the kind of game that invariably raises a lot of questions about what we can technically expect from it, and new details have surfaced about it, especially for the current-gen console releases.

Speaking to Wccftech, Mundfish Founder and Director of Atomic Heart Robert Bagratuni recently confirmed that on PS5 and Xbox Series X/S the shooter will not support ray tracing at launch. Whether that means it will be added in a post-launch update remains to be seen.

Meanwhile, Bagratuni also reiterated that Atomic Heart will only have one graphics setting on current-gen consoles, which will run at dynamic 4K resolution and 60 FPS, with “some” some parts of the game also run in native 4K. The Xbox Series S version, meanwhile, will run at 1080p and 60 FPS.

No concrete details have yet been given on what resolution and frame rate the game will hit on PS4 and Xbox One, but Bagratuni has already said players can expect some optimization. “Amazing” on the latest generation consoles.

Atomic Heart goes on sale February 21 on PS5, Xbox Series X/S, PS4, Xbox One, and PC. Preloads are now available for Xbox consoles.

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