Well season 4 has already started Monitor 2 where a new character was welcomed, Lifeweaver, who is a new supporting character. A character who, after testing him, I think is more offensive-tactical than healing, since he doesn’t heal as much as other characters. What do you think of him? Well, Lifeweaver isn’t the only new thing this season, and that’s why there are some patch notes.

These ratings are really interesting, not only because of the changes the characters are going through, but also because of the adjustments to other features the company has shared. So I no longer find myself and I leave everything below:

Overwatch 2 and Season 4 Patch Notes



In this character, logically, there are no changes, since he is new. So, I leave you a list of his skills

  • Healing Bud: Hold to charge a heal and release to heal the selected ally.
  • Thorny balm: Quickly fire a barrage of projectiles.
  • Petaloid Platform: You launch a platform that rises when someone steps on it.
  • regeneration step: You charge in the direction of travel and heal slightly.
  • Take of life: You lure an ally to your location and protect them along the way.
  • Tree of Life (Ultimate): You plant a tree that grows and instantly heals allies. Grants continuous healing for as long as he lives.
  • Parting Gift (Passive): On death, you drop a gift that heals the first enemy or ally to pick it up.


  • Armor reduced from 300 to 250.
  • Base health increased from 175 to 200.


  • Accumulation:
    • Impact damage reduced from 60 to 40 (80 total damage with explosion).
    • Knockdown duration increased from 0.8s to 1.1s.


  • Base health reduced from 225 to 200.
  • Magnetic Grenade:
    • Damage reduced from 131 to 120.


  • PEM:
    • Now disables Blizzard.


  • Sedative damage:
    • Its maximum duration against tanks has been reduced by 30%, from 5s to 3.5s.


  • Training:
    • Brigitte now gains 100 armor reserves which can be restored for the duration of training.
    • Brigitte no longer slowly generates temporary health like her nearby allies.
    • Formation now enhances its Barrier Shield, increasing its size and health.
    • Barrier health increased from 300 to 750 during ultimate
    • While forming, Shield Charge hits multiple enemies, briefly stunning them.
    • Bonus movement speed reduced from 30% to 15%.
  • Repair kit:
    • Range reduced from 30m to 25m.


  • caduceus staff:
    • Healing per second increased from 45 to 55.
    • Healing to allies with less than half health is no longer increased.
  • Guardian angel:
    • Cooldown reduced from 2.5s to 1.5s.
    • Leap Cancel active duration increased from 1s to 1.5s.
    • Active ability jump cancel can no longer be manually interrupted to start the cooldown earlier.
  • Valkyrie:
    • Support role passive heal now triggers during Valkyrie.


  • Evasence:
    • Can now activate during Coalescence.
  • Coalescing:
    • Bonus movement speed reduced from 50% to 40%.
  • Biotic Ray:
    • Heal over time duration increased from 2 to 3 seconds.

Other Important Changes

There are other very interesting changes where I highlight removal of map rotation. In other words, all cards in the game can now be played without exception. They also made adjustments respawn and where you respawn, because they want to prevent you from respawning too far from your team in certain situations and to be able to easily group up with them. This and many other changes, in this link to see the official patch notes.

General bug fixes

  • Fixed a bug in Competitive Modes where the ranking animation played while you had been demoted.
  • Fixed a bug where relative aiming sensitivity could not be set to 0%.
  • Fixed a bug that caused hero options to not respond if changed on respawn.
  • Fixed an issue that caused some map preview images to disappear in game reports and replays.
  • Fixed Broadcaster Mode not hiding BattleTags on some occasions.
  • Fixed a bug that caused the custom game browser to sort by lowering the default ping.
  • Fixed a bug that caused the transition screen between rounds to break in competitive matches when playing in 21:9.
  • Fixed a bug that made the tower transition screen much darker with color blindness options enabled.
  • Fixed a bug that caused the camera to scroll if you used a memory while loading a map.
  • Fixed a bug that prevented you from navigating the recommendation UI when in the challenge progress screen.
  • Fixed an issue with the controller preventing access to the “Waiting” menu unless the map in the middle of the screen was highlighted first.

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