Although many FIFA 23 Ultimate Team users use 4-3-2-1, not everyone is comfortable with the same systems. In addition to the fact that it is good to master several of them in case the main one does not work against certain rivals. That’s why we talk about different diets from time to time, and today I want to do the same with the 4-1-2-1-2 (2) shown by The Corner of EA Sports.

As they themselves comment, it is a formation to play toque. And I don’t think that necessarily means holding the ball for a long time to slow down attacks, but It is a very useful diagram to progress in the circulations.

Compared to other tactics, this stands out for providing plenty of passing lanes in most situations. It is common for the ball holder to have a few simple options to play. This is why it is easy to advance through the passes.

I tried it recently and due to its characteristics it reminds me a lot the 3-5-2 that we showed a few months ago. Yo I prefer this one because when defending the wingers seem to be to the side and we form a line of five behind. In addition to the fact that we use three plants and that gives me more security, while with the other we are more exposed to bribes.

But whatever this 4-1-2-1-2 (2) also seems to me a very valid option for FIFA 23 Ultimate Team. So here are his tactics and instructions, in case you want to give it a try to see if it fits your style and might help. This may not make it your main schema, but it can be a fallback when the others don’t work.

And I would also like to comment some possible variations that might be useful. From my own experience, I believe that some instructions and tactics could be changed to our advantage (more on that later).

It is training. It differs from many others by having one DCM and multiple MCs.

FIFA 23 – 4-1-2-1-2 Tactics and Instructions (2)

tactical

  • defensive style in “Pressure after losing the ball”. This is one of the aspects you could change to “Balanced”. Because it allows us to hinder the rival’s ball exit a lot when he recovers the ball, but it also makes us more vulnerable if he manages to get out of this pressure.

There are times when, because of the way you have developed your own attacking game, the team is out of place. And after the defeat, instead of putting each player back in their correct place, with “Pressure after loss of possession” it is possible that each footballer goes to cover the nearest enemy player. Something that involves risk if he manages to make a good release with an attacker and break this pressure.

I think that IThe effectiveness of “pressing after loss of possession” also depends on the level of the opponent. Some FIFA 23 users are suffering to get out of this situation and one can score a goal through this. But others are more skilful and know how to act against this defensive system, making us more vulnerable.

You can try the 4-1-2-1-2 (2) with “Pressing after loss of possession” then “Balanced” to see the one that interests you the most. Or even use one or the other depending on the start of the game. If you see the opponent having problems at the start of the game, you can maintain “the pressure after losing possession”. And if he knows how to get out of the situation and gives you chances, then you use “Balanced”.

  • defensive width 40
  • defensive depth 75
  • Offensive game plan “Balance”.
  • Creation of opportunities “Directed pass”
  • offensive width 40
  • six bars “local footballers”.
  • two bars of “corners” (although you can change this if you feel like it).
  • two bars absences.

Individual instructions for each player

  • Goalie: “Spell for crosses” in “Interventions in crosses” and “Libero goalkeeper” in “Interventions off surface”.
  • power stations: All by default.
  • Sides: Both will go with “Advance” in “Racing Type”. One of them will have “Drop Back When Attacking” on “Offensive Stance”, while the other will have “Balanced”. Whoever goes up should be someone dangerous in attack, a winger with the resources to do damage with his runs.

Allowing one of the full-backs to come up frequently is one of the keys to this formation. It allows him to move forward more easily because we can play inside and for him to release the tape. But It also poses a risk when you lose the ballbecause sometimes he is too far from the rest of the defenses and the opposing winger can take advantage of it.

You can try this FIFA 23 formation with a winger set to “Balanced” and, if you notice that you are too vulnerable, leave the two with “stay back when attacking”. You would be more protected, although you would lose depth per wing. But you can solve this problem by ordering the full-backs to come up whenever you want (you tell them to uncheck with L1 or LB).

  • CDM: “Stay back when attacking” in “Attack support” and “Cross-marking” in “Defensive stance”. This player should be the strongest midfielder, the classic destructive midfielder. And at the same time, his position is interesting for the ball exit.

In most cases, it is easy for one of the exchanges to switch to DCM. And when he receives the ball, he can play with one of the MC’s, with the wingers or even with the CAM. With so many overtaking lanes, the early game is usually easy. And I don’t think it’s very important that this player has a good drive, but I would try to make him someone with a high short pass.

  • MC’s: If you are going to let a wingman move up frequently, his wing MC will have “Drop Back When Attacking” in “Attacking Supports” and “Cross Marking” in “Defensive Stance”. While the other MC (which should be the one with the highest offensive quality) will also have “Center Marking”, but we left “Balanced Attack” in “Attacking Supports”. This way it will increase much more.

The idea is that the midfielder on the wing of the attacking full-back protects this area when the full-back advances on the wing, so as not to be so helpless if we lose the ball. But anyway, sometimes it’s not in the right place because we pushed it further with the piece itself. That’s why I say giving freedom to the winger comes with a certain risk.

Since the DCM and both MCs have “Center Marking”, We defend with the front line of four and another line of three midfielders. And that’s one of the reasons why I prefer the 3-5-2 formation, because with it you form a first line of fives and another of twos (thanks to the fact that the wingers practically act as if they were laterals).

  • MCO: “Enter the auction” in “Accompaniment in the centers”.
  • CC´s: Both will have “Stay in the middle” in “Support Stance” and “Stay up” in “Defensive Supports”. But one of them (the more technical) will have “False 9” in “Offensive Stance”, while the other will have “Unmark” in “Offensive Stance”.

With the instruction “False 9”, we bring this striker down to receive frequently. And that way we have an extra passing lane. in many plays. In addition, it is common for the CAM to perform a release to the area that the attacker leaves free. In other words, the DC delays their position and the midfielder attacks the space that the DC himself has given up.

This move can be very useful to surprise the opponent on some occasions, but I think it depends on the players you are using.. If these two forwards are very good in front of goal, that doesn’t seem like a problem to me. However, if the midfielder only hits the bad leg three stars or is weak in finishing, then I would remove the ‘False 9’ instruction and leave it as it appears by default or even with ‘Unmarked’ .

If that attacker doesn’t miss his bad leg and is very sure when shooting, while the CAM usually struggles to shoot, then it wouldn’t keep the command “False 9”. Because with him, the midfielder has more chances of reaching the shooting zones. So I prefer that it is the attacker himself who shoots most often.

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