I was eager to enjoy this title, especially because of the good feelings that the first opus left in many players who were able to enjoy it. However, once it fell into my hands, The Walking Dead: Saints & Sinners – Chapter 2: Revenge failed to catch up with me as I expected, let alone after enjoying other proposals in PS VR 2 that were very dynamic and fun like Whip Gun. I must admit, in spite of myself, that this work of Skydance Interactive left me a little cold, even if it is also possible that it is precisely because I expected too much.

The adventure has a somewhat irregular development, both because of its plot, which at no time is very interesting, and because of the imprecise nature of certain design decisions that have been made and that I have not could not understand. Especially one, which is his biggest Achilles heel. It might seem like a lesser evil, but the placement of the subtitles is extremely inconvenient, and having to focus on them to follow the plot means you miss out on a lot of detail about what’s happening on screen. Text appears too close to the VR headset, making on-screen text difficult to read. Unfortunately, The Walking Dead: Saints & Sinners – Chapter 2: Revenge It is not dubbed in our language, which means that we will have to read a huge amount of text if we want to discover the story that is told to us, therefore suffering from this detail, throughout the adventure. During my gameplay, it created conditions that I hadn’t encountered with PS VR2 until now, such as dizziness and more fatigue than usual compared to other VR titles. It’s something that I don’t know if it could happen to you or not, but it’s true that I haven’t suffered these problems with other works so far on PS VR2. Despite the work’s attempts to make these endless texts something dynamic for the player, the decision system that has been added barely gives us any possibilities, and the few that there are, do not mark any relevant differences. between them. Perhaps if this game had arrived folded, thus avoiding the uncomfortable reading of its texts, the final sensation could have been even better, but I will not deny that this detail deducted “points” for its poor implementation.

day before

However, I don’t want to be a doomsayer. The Walking Dead: Saints & Sinners – Chapter 2: Retribution Has Great Details, which are mainly concentrated in its playable section, where the game shines like no other. The number of different weapons that we will have at our disposal to be able to defend ourselves against the attack of the zombies is abundant, and the use of all of them is very pleasant, both firearms and bladed weapons. This is where The Walking Dead: Saints & Sinners – Chapter 2: Revenge It shines when it lets you move freely through scenarios armed with a machete in each hand to rip through enemies trying to finish us off. Shotguns, pistols, katanas, electric saws, machetes, knives, bats… A crushing arsenal for fun crushing zombies. Without a doubt, this is where Skydance Interactive’s title is extremely fun and satisfying, although unfortunately the pace is constantly interrupted by a plot that never becomes interesting.

Visually, on PS5, the work has improved a lot compared to what you see on other virtual reality devices, but it still remains a technically discreet title for a PlayStation 5 game. However, it is true than those who loved the graphic adventures of Revealing games and the visual style of games with Clementine, you will enjoy this The Walking Dead: Saints & Sinners – Chapter 2: Revenge as they share some details of the art design of these games. While it is true that despite being a technically discreet title, Night Expeditions deserve special mention, since they offer an unprecedented setting that manages to fully put us in the shoes of our protagonist. This not only enhances the experience on a visual level compared to the moments that pass during the day, but also on a playable level, where greater challenges await with an infusion of tension that makes the mix particularly appealing. Even in these, thanks to stealth and a greater dose of tension, the conciseness of the sound section is better understood, which barely makes an appearance for most of the adventure.

Skydance Interactive has created some very interesting work for virtual reality with this sequel that racks up several positives, but has other negatives that can hardly be ignored. Now, if you are a lover of zombies, tension-filled adventures, and lucky enough to have a PS VR2, we’re sure you’ll enjoy this The Walking Dead: Saints & Sinners – Chapter 2: Revenge.

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