No Man’s Sky “Interceptor” Update (Version 4.2), Patch Notes and Trailer Now Live
Posted on April 5, 2023 by Brian(@NE_Brian) in News, Switch, Videos
The latest update for nobody’s sky has just been made available and players can now access version 4.2, known as Interceptor.
Here players can explore corrupt Sentinel planets, battle a legion of new robotic Guardians, hijack their technology, steal their ships, harvest their resources, destroy their freighters, and more. There’s a lot more here too, including the standard set of bugfixes.
The full patch notes for No Man’s Sky v4.2 “Interceptor” update are as follows:
Hostile Sentinel interceptor ships are now procedurally generated from a wide variety of parts.
Players can now track and repair a crashed Sentinel Interceptor to fix it and claim it for their own fleet.
A unique repair mission has been added to guide players through the recovery process.
There are a variety of ways to locate a downed interceptor, including destroying a Sentinel capital ship; complete a custom story encounter; defeat the new corrupt Sentinel planetary forces; and through mysterious new abandoned camps.
Player-owned interceptors use their own unique set of core technologies, though they still benefit from installing general starship upgrades.
Player-owned interceptors have a unique cockpit.
Player-owned interceptors have a unique planetary flight model, with the ability to hover.
Several improvements have been made to the sentinel quadruped locomotion system, reducing visual issues and jitters.
Sentinel Quadrupeds are now more mobile in combat, moving frequently and making better use of their leap and jump attacks.
Sentinel Quadrupeds now have a wider target range, allowing them to track players without having to change position.
Sentinel quadrupeds can now use active camouflage to hide while avoiding player attacks.
Corrupted Sentinel drones have been visually redesigned.
Corrupt Sentinel Drones can now heal each other.
Corrupted drones now make better use of cover.
Corrupted drones now choose from a variety of weapons, including rapid-fire projectiles; a short-range blaster; long-range grenades; and a flamethrower.
A large ground-based Corrupt Sentinel unit has been added.
This heavily armored semi-spider machine boasts its own stealth mode and long-range jump attack, as well as flamethrower and grenade-based weaponry.
Its highly mobile body and leg configuration allows for rapid lateral movement and continuous tracking of the player.
These enemies come in the form of large individual varieties and a smaller swarm variety. The swarm variant is more aggressive in melee range and will self-destruct at low health…
A new unique resource has been added as collectible loot from these Corrupted Quadrupeds.
Some planets that previously spawned extreme sentinels have now become corrupted worlds.
Corrupted worlds have their own unique set of planetary sentinel forces.
Corrupted worlds are also home to Dissonance Resonators, strange mining machines guarded by corrupted sentinels.
Corrupted Sentinel Planets have their own unique resources and items.
Added new refining recipes for Corrupted Sentinel resources.
Corrupted worlds have a unique new lighting/visual effect.
Newly corrupted worlds that previously had overheated rainstorms have new, stranger storms.
A new building type, the Harmonic Camp, has been added exclusively to Corrupted Worlds. These mysterious abandoned camps hold many secrets…
A new mission is available on the Nexus, which requires players to work together to destroy new machines found in corrupted worlds.
New player titles have been added for those brave enough to fight the Corrupted Sentinels.
RENDERING AND OPTIMIZATION
Fixed an issue that caused image quality to drop when rendering distant stars.
A new section has been added to the Wonders catalog, “Personal Files”.
This section allows players to assign any planet, creature, flora, or mineral discovery to their own custom wonder category.
All personal bests are assigned their own name chosen by the player.
Personal records can be assigned from the catalog or directly from any of the discovery pages.
Personal records can be overwritten by other discoveries or deleted entirely to make room for new categories.
A new fetched multitool class has been added.
These hybrid Sentinel/Scavenged tools are found in mysterious Harmonic Camps on corrupt Sentinel worlds.
These multi-tools are available in a variety of classes, from C to S, and are unlocked by beating Harmonic Lock in Camp.
Salvaged Multitools are free to acquire, but will require custom repairs to fully unlock all available inventory slots.
A new jetpack customization style has been added, the Aeron Turbojet.
Unlock this new Sentinel-themed jetpack by following clues found in mysterious encampments on corrupt Sentinel worlds.
A number of new customization options have been added to upcoming items for the Quicksilver Shop, including cloth hoods for Geks and a new cape design. These items will appear to be unlocked through Community Research in the near future.
The various maintenance and repair UI screens now use a more informative error message when the selected item cannot be repaired.
Techs ready for repair are now highlighted with an inventory slot animation on the various maintenance and repair UI screens.
Extreme or Corrupted Sentinels are now highlighted when viewing planetary data through the Analysis Viewer.
Mission notification now has a darker background when piloting a spaceship in first person, to make mission text more readable when displayed on cockpit details.
The “Change Multi Tool” option has been moved to the quick menu for easier access.
The “Change Sub Weapon Mode” icon in the quick menu has been redesigned for clarity.
SENTINEL CAPITAL SHIP FIGHTS
The Sentinel capital ship deployed at a 5-star research level in space is now destructible.
Defeating the capital ship will clear the wanted level to 0 and grant players a unique item to help them find their own crashed Sentinel Interceptor.
Fixed an issue that caused Sentinel capital ships to use an incorrect teleport effect.
Fixed an issue that prevented Sentinel capital ships from launching additional interceptors when their current complement was defeated.
The last usable ship weapon will no longer be damaged by enemy fire.
CORRECTION OF ERRORS
Fixed a significant number of memory-related crashes on consoles.
Fixed a rare crash when loading.
Fixed a Nintendo-Switch specific crash when fighting Sentinel Drones.
Fixed an issue that caused Exocraft first person cameras to point towards the ceiling.
Fixed an issue that caused random options (such as player customizations or multi-tool appearance) to remain fixed for some players when starting a new expedition.
Fixed an issue that caused the 3rd person starship camera to not drift during Pulse Engine powered flight.
Fixed an issue that could cause creatures to fail to navigate after terrain damage from the manipulator or grenade shot.
Fixed an issue specific to Nintendo Switch that could cause players to get stuck in a tomb visit loop in the A Trace of Metal mission.
Fixed an issue that could prevent the living ship from contacting the player at the correct time in the mission if key mission items were stored in the inventory of a ship other than their current main ship.
Fixed a mission flow error in the delivery stage of the Nexus mission to clean up an infested planet.
Improved the current target name used in the UI when using Analysis Visor target scan mode to find specific assets that are currently too far away to lock onto a signal.
Fixed an issue that caused the wrong building name to be used when examining buildings through the Analysis Viewer.
Fixed an issue that could cause some Exosuit base technologies to be duplicated in the inventory.
Fixed a number of visual issues with the Exotic Wingpack jump animation.
Significantly improved the quality of active/inactive particles and lighting effects for Gravitino Balls.
Fixed various network issues with the player cloaking device.
Fixed an issue that could cause Sentinel Drones to attack the player when interacting or in a situation where they did not control the camera.
Fixed a number of issues that could cause the wrong controller button icon to be used in various parts of in-game text.
Fixed an issue that caused an empty “Button Preferences” section to appear in the options menu of some configurations.
The message displayed when something cannot be interacted with due to its cost has been improved.
Fixed an issue that caused the number of free slots required when the inventory was full to be overstated by 1.
Fixed various issues where in-game text was not using the correct names for various starship technologies when using a living ship.
Fixed an issue that prevented players from activating the Pulse Engine within 5 seconds of loading a save in space.
Find a trailer for today’s update below.
All Switch players can download the No Man’s Sky version 4.2 “Interceptor” update now.
Brent Dubin, known as the Gaming Giant among Globe Live Media staff, is the chief Gaming Reporter for Globe Live Media. Having attended all the major events of Gaming around the World, he is sure to give you exactly the update related to gaming world you are looking for.
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