Destiny 2’s Resonant Objects and Deep Sight Attunement will be removed as popular FPS gameplay items on Destiny 2 Lightfall’s release date, according to a recent article in the game’s This Week at Bungie series. in-game weapon crafting with The Witch Queen expansion. However, even with several quests over the past year designed to help players craft and remodel their favorite weapons, the process of distinguishing weapons with resonant elements, deep vision resonance, and removable weapon models was still quite confusing. . It was also difficult for players to keep track as they embarked on their favorite activities.

“As part of an initiative to integrate weapon crafting into the larger base economy, we will be removing resonant items from the game altogether. Standard currencies like brilliance, upgrade cores, etc. they will replace the item costs that exist today,” the blog post reads. “We will also be removing the deep vision tuning target altogether.”

The snippet says the game will continue to use Resonant and Harmonic Alloys, but that Bungie plans to revisit them in the future. However, the ascendant alloys used in weapon crafting will still be used for the time being.

These appear to be relatively late game changes before Lightfall and the introduction of the Destiny 2 Strand subclass, as the snippet suggests they were “straight out of the press”.

Resonant Element Disruption and Deep Vision Attunement Targets are welcome among players. It makes a lot more sense to use simple currencies like Enhancement Cores and Flashes to craft these weapons, which players are already using to upgrade uncrafted weapons and armor.

Resonant Elements and Deep Sight Resonance have been confusing for many players. Weapons that feature removable resonant elements and deep vision resonance drop with red borders, as do weapons that drop with removable weapon patterns. All red bordered weapons require players to upgrade weapons in order to extract those items or patterns. As a result, players often needed clarification on exactly what they needed to do to craft specific weapons. For example, early on players found that some weapons that provide Deep Sight Resonance could not be crafted.

It looks like Bungie introduced this complicated weapon crafting unlock process so players can experiment with different weapons and perks. For example, upgrading five identical weapons to farm one model means that players are likely to upgrade versions with different perk options, so ideally they can decide which perks they prefer to craft the weapon with. Once players have crafted a specific weapon with their preferred perks, they must level it up to unlock even more perk options. While this process is confusing enough, efforts to track things like deep resonance and resonant elements, as well as pattern mining, can quickly become confusing. For example, players might upgrade a red-rimmed weapon only to find they’re maxed out on resonant items they can carry.

While players have mixed feelings about whether crafting weapons is good for overall game health, many would argue that it’s better than farming the same activities over and over to try and earn a weapon with a specific divine roll. Bungie recently increased the drop rates of red-bordered weapons in activities like the Destiny 2 King’s Fall raid and Destiny 2’s Spire of the Watcher dungeon, in response to protests that it was cumbersome trying to get enough red-rimmed weapons to mine specific patterns.

While Destiny 2 weapon crafting perks aren’t necessarily easy to get, they should be achievable, and the process for doing so should be easy to understand. Unfortunately, the barrier to entry into understanding weapon designs, deep vision resonance, and resonant objects was too high for some players, steering them away from the weapon creation process altogether. Transferring weapon crafting to the wider global economy is a great way to entice more players to take advantage of the gun crafting features in one of the best multiplayer games available on PC.

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