In a live stream on his Twitch channel, a Cyberpunk 2077 developer returned to the reasons that led CD Projekt Red to remove certain content from the final game.

  • “Unused content is not used for a reason”

    A Cyberpunk 2077 developer has spoken out about removing content from the game.

  • Paul Sako

    The game’s quest director gave a live presentation during which he spoke behind the scenes of development.

  • A matter of quality

    Asked by a user about the disappearance of promising gameplay elements, he wanted to justify certain choices.

  • “It’s our responsibility”

    And according to him, the disappearance of certain mechanics is generally linked to the fact that they do not reach the level of quality expected compared to the rest.

  • Necessary changes

    Thus, this explains why certain elements that had been teased during the promotion of Cyberpunk 2077 were finally left out of the final result.

  • Soon a DLC for Cyberpunk 2077

    The Phantom Liberty expansion will arrive in 2023 on PC, PS5 and Xbox Series X | S.

It’s not a secret designing a game is never easy for a studio. As development progresses, unforeseen elements may be added to the experience while others are sometimes removed for various reasons, much to the chagrin of players. This is particularly true for role-playing games, which are rich and complex titles to implement. And about that, Pawel Sasko, CD Projekt Red developer for The Witcher 3: Wild Hunt and Cyberpunk 2077You have something important to remember.

Behind the scenes of Cyberpunk 2077

“Unused content is always unused for a reason”. This is the statement he made during a Twitch live stream on his channel, during which he returned to Internet users on the development of Cyberpunk 2077. Indeed, since the launch of the game, Many players are wondering about the reasons that may have pushed the studio to abandon certain mechanics mentioned during the promotion.Like the railway system for example. Therefore, Sasko has decided to clarify this point, which is usually driven by quality issues :

When you create a game, your duty as a designer is to decide what will actually be in your game. That’s your responsibility. So when things are weak, when the quality isn’t there, or when you look at an idea and find there’s no way to upgrade it with other quests, locations or game mechanics, it’s our job as designers to say, ‘that’s not good enough’.

“I think it’s very important to remember that” then adds the director of missions, insisting on the fact thatan idea that may seem interesting on paper does not always produce the expected results when it arrives. “Usually we want our games to be as rich and deep as possible for you. We want to give you the best game possible, that’s always the goal.”. Thus, this explains the absence of certain features in Cyberpunk 2077, even if the studio has openly mentioned them.

In the video game nothing is lost

That being said, as we well know, in the world of video games: nothing is lost, everything is transformed. We can therefore imagine that some of the ideas left in the game will somehow find their way into the next DLC, Phantom Liberty, although this obviously remains to be confirmed. And even if it was not the case here, nothing says that CD Projekt will not reuse them later in one of its many future projects. After all, it’s a much more common practice in the industry than you might imagine.

As a reminder, Cyberpunk 2077 is now available on PS4, PS5, Xbox One, Xbox Series X|S and PC. The Phantom Liberty expansion will arrive in 2023 exclusively on PS5, Xbox Series X|S and PC.

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