Last month, CD Projekt announced the release of the second big patch announced for Cyberpunk 2077. Two weeks after this update 1.2, the developers uploaded a new patch, 1.21, and today announced the arrival of the patch 1.22.

Starting today, PC, console and Stadia players can download update 1.22, which corrects the issues identified in the last patch and corrects others on Cyberpunk 2077. CD Projekt indicates that the package aims to improve performances of the title as well as its stability. Repaid 30,000 times and sold at 13.7 million units, the title still needs to be pampered for the next-gen upgrade, and the release of extensions, which we still do not know anything about. Among the improvements to remember, we note an improvement in memory management on PS5, as well as an optimization of the use of GPU and ESRAM on Xbox One.

Quests and open world

  • The Metro: Memorial Park data terminal should now correctly count for the Frequent Flyer achievement.
  • Fixed a display issue in Johnny’s appearance after buying the Nomad’s Car back from Lana.
  • Fixed a bug in Contract: Until Death Do Us Part that prevented using the elevator.
  • Fixed a bug in Epistrophy that could trap the player in the Garage if they hadn’t followed the drone and raced into the Control Room instead.
  • Added a retro-fix for the bug fixed in version 1.21, where Takemura could get stuck on the Japantown docks in Down on the Street: for players who encountered this bug before patch 1.21 and continued to play Until 1.22, Takemura will now be teleported to the Wakako room.
  • Fixed a bug that prevented the player from opening the phone in the apartment at the start of New Dawn Fades.
  • Fixed a bug where the player could no longer use weapons and consumables after interacting with a maintenance panel in Riders on the Storm.

Visual

  • Fixed various clipping bugs related to NPC clothing.

IU

  • Fixed a bug where the subtitles were not aligned correctly in the Arabic version.

Stability and performance

  • Various memory management improvements (reduced number of crashes) and other optimizations.
  • Improved GPU performance in skin and clothing rendering.

Console specific changes

  • GPU and ESRAM optimizations and improvements on Xbox One.
  • Memory management improvements on PlayStation 5.

Stadia-specific changes

  • It is no longer possible to get stuck in keyboard shortcut menus if no keyboard is available.

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