«Call of Duty: Advanced Warfare», the title in the popular war saga, will try to recreate a much more realistic sound of the shots and environment of previous installments, although without losing the futuristic essence that will characterize it.

“One of the things that I think players are going to notice first is the huge improvement in weapons,” explained Don Veca, audio director at Sledgehammer Games , the studio in charge of developing the new video game. which will be released on November 4 for major consoles (PlayStation 4, Xbox One) and PC, as well as previous generation consoles.

“The sound goes through you, you don’t just limit yourself to recording a weapon.

You try to recreate the feeling; make you feel that you are really there”, he said, while revealing that much of the work on the soundtrack and sound effects was to provide the system with artificial intelligence not only to reproduce sounds but also to listen to the outside world. “The best part is that not only does it sound more realistic, but you virtually never hear the same impact or explosion twice. It’s a futuristic setting, but we want it to be believable.”

The story of this next installment will focus on the year 2054, where a private military corporation (PMC) emerges with enough power to rescue humanity from a devastated world, which is struggling to rebuild itself after an attack on its armed forces and infrastructure. . Players will join the ranks of a highly skilled team, a specialized unit committed to restoring order to a state mired in advanced warfare.

That advanced warfare will be made possible by tomorrow’s technology in the hands of today’s player. That is the challenge, because the exoskeleton will bring a different dynamism to the game. With this technology you can jump very high, run faster, among other things.

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