Solomon intends to open his own studio in Baltimore (Maryland, USA). From his conversation with Simon Parkin, host of the My Perfect Console podcast, the team will not create turn-based strategies that this developer has become famous for.

“After creating Marvel’s Midnight Suns, I was like, ‘Okay, now it’s time for another turn-based strategy; am I excited about this? And I found out no, but not because the genre isn’t great. -after all, I have dedicated my whole life to it- but because of the feeling that I have nothing more to add.”

Solomon began to wonder what would make him happy. He was enthusiastic about starting his own studio, where he could do new things. What kinds of things exactly?

“I can’t stray too far from what I’ve been through. Although I’m a creative director, I’m actually also a very meticulous system designer. (…) Even with Marvel’s Midnight Suns, although I had great designers, I created certain characters, the enemies, their abilities….

System design is important to me, so I want to produce a game based on it. I think it will not be a turn-based strategy…. I want to create something like a life simulator or just a simulation. That’s the plan.”

It remains for us to wish Jake Solomon that this plan “works” better than Marvel’s Midnight Suns, which, despite high reviews from critics, turned out to be a considerable financial disappointment for publisher 2K Games. Shortly after this game was released, three veterans, the aforementioned Steve Martin and Jake Solomon, as well as Garth DeAngelis, left the team. However, we do not know if this information is related.

As proof of the poor sales of Marvel’s Midnight Suns, let’s use the fact that just over a quarter after its release the game is sold in Steam 50% off. 2K Games hope that the title, like previous works by Firaxis Games, will sell well in the long run.

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