Before talking directly about Warlander, there is something that I think is important to point out. There has been a lot of discussion on the internet about the anti-cheat software included in the game, which some say collects data. While I can’t confirm specifics, it’s something that’s on everyone’s lips when it comes to Warlander. This is something anyone who wants to play should know.

But leaving that aside, I present to you Warlander, the latest game from Toylogic, which originated Happy Wars in 2012. Warlander is a multiplayer game where two teams try to defend their castle and base from the enemy side. Due to its three lanes, the towers each side has, and the base to invade, Warlander could be compared to a MOBA in a way.

But that wouldn’t do Warlander justice. He has a few MOBA elementsYes, but it also offers a Medieval combat pizza similar to Chivalry or Mordhau, accompanied by a portion of ‘tower defense’. By mixing all this well, we get an exciting and fun experience.

Warlander’s gameplay boils down to a team race to capture each other’s base. Both attackers and defenders can use siege and melee weapons. It may seem like a very simple mechanism, Toylogic has added a bit of variety. The three main classes are: the Warrior, a stocky standard melee fighter, the Cleric, the decent support for combat, and the Mage, who casts spells and destroys siege weapons. Each of these classes has gear that you can customize, but most don’t change much, especially in the case of the Warrior or Mage. There are also ranged weapons, but aside from magician spells, many of them are medieval versions of pistols with automatic, single-shot, and burst options.

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In addition to choosing your class, when you enter Warlander your team will have the ability to decide what kind of tactics you will use in battle and which squads will attack the enemy, take the towers or defend the base. After taking a long look at each of the classes and roles, I can say that some seem to have received more attention than others. The cleric, for example, is a bit underwhelming and doesn’t have much impact on the battlefield. He can fight, but not as well as the warrior, and he can also support his team, but in Warlander the fights are usually so fast that when you go to heal a teammate, he is already dead. This leaves the cleric in a very bad position and makes it very difficult to pick him over the fighter.

Regarding the roles, be defender It seems a bit boring at first, since all you’re doing for the first few minutes is placing beacons and cannons. But it’s actually one of the most fun positions to play, because shooting down dozens of enemies as they try to attack your base is very satisfying. Or it would be, if Warlander’s siege weapons didn’t look like they were shooting peas. Above all, the cannon that shoots an impressive stream of fire at enemies, but does very little damage at a tiny distance.

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He raider role It allows you to jump straight into the action, simple and effective. On the other hand, the Special Forces role doesn’t seem to have much room, as it’s supposed to take turns and objectives, but it’s something that Assault Teams can do just as effectively if they pass. to attack. I understand what Toylogic is trying to do with this, but I don’t think it will work. I wonder why not just have two clear roles: attack the enemy base and defend yours.

Another reason I prefer playing the Defender role is that it means you won’t have to jump straight into Warlander’s fray. Unfortunately, while it looks like more cartoonish chivalry, Warlander’s melee combat isn’t quite as polished. Fights are usually reduced to two players breaking blocks and attacking until their opponent recovers. However, that’s not to say combat isn’t fun in Warlander. Battles make up for the mediocre melee system a bit with extremely chaotic skirmishes with mages shooting fireballs above our heads, other classes attacking from a distance with their automatic crossbows, and the bloodshed of combat at the body to body amid all the commotion.

We can’t deny that Warlander’s action is fun. Immersing yourself in the chaos of combat, which is also very visually impressive due to all the spells and abilities being performed at once, can be very engaging (me included). But as I spent more and more time playing the game, that early excitement dissipated. Until Toylogic brings more maps, game modes, and other content to the game, Warlander risks dulling its shine too quickly.

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If you have some spare time, Warlander is an engaging, fun and surprisingly varied game despite only two game modes at the moment. With its classes and various siege weapons to test alongside a giant robot and cataclysmic gods completely tearing up the battlefield, there’s plenty to do right out of the box. However, the interest fades over time and as the novelty wears off, nothing seems to hold you back in the game.

The lack of complexity makes Warlander a very good but ultimately forgettable experience. If Toylogic wants this game to be a success in the months or years to come, it’s going to need a lot of changes, like improving its classes so that none of them have an advantage over the others and a overhauled melee combat to make it more entertaining.

Either way, playing Warlander is free. Why not try it yourself?

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