With Graze Counter GM, the Bikkuri Software studio is clearly playing on nostalgia. In a main entry, a edgy shoot-em up to vertical indictment that was delivered in 16-bit 90s style, all in pixel art and set to entertaining music. In the end, we have a good time on this GM pasta counterthe magic of this obsolete genre still works and the variety of modes as well as the different options allow you to test a lot of game mechanics without getting bored.

Hit me if you can!

Accessible to the biggest nameits particularity lies in the fact of having to graze the enemies to charge a gauge “ pasta counter to launch a powerful attack that also protects your cockpit. This counterattack, well placed on your screen companions, will allow you to recover stars in order to charge a second gauge called ” Romper “. The latter, in addition to seeing the projectiles of enemy fire explode on the screen, wants to be very devastating. As you will have understood, alternating between these two gauges will be your main mission to survive in the game.

Great replayability

Different game modes are available to you, a first story mode (we forget the completely futile scenario) where the pace is quite fast and is linked to 5 Stages which will require you about 5 min each to fight it out, ideal for short gaming sessions. You even suggest a small detour at stages 2 and 4, just to see the country. Each stage consists of a mini-boss and a final boss. For challenge aficionados, the historical mode is well understood, available in several levels of difficulty.

The game also offers a very complete missions mode (about thirty) in the form of training in specific actions in order to clearly understand the game mechanics. Several modes come in addition such as survival, modes to test any level, bosses or even ship damage.

Replayability is on pointat the beginning of your adventure, you have the choice between two characters and combat vessels associated with them, others will be unlocked later. Each character has three bonus effect cards to vary the game sessions.

Controller in hand, the sensations are very good, the game is fluid, nervous and reactivewe enjoy controlling the ships and sneaking into the stages by brushing against our opponents, unfortunately we complain about the fact that the game is single player playable uniqueness.

GM 03 pasture meter

¿Minimalist?

chart, the pixel art is very goodnevertheless he often lacking in detailwhether it’s on the ships or the environments, it’s sometimes quite poor, too minimalist perhaps. The music on the other hand, without revolutionizing the field too much, is dynamic and catchy and that’s already a good point.

Concerniente a las protagonistas únicas femeninas very “Kawaii”, they are quite limited in their equipment, at the start of each course, we are armed with the bare necessities without being able to make them evolve. Some notable differences in the firing systems of the ships are present but a small upgrade from time to time during the course would have been more than welcome.

Last important eligió to specify, the game is translated (aproximación) into French.

I loved:

  • To the nostalgia of a Shoot-em up
  • Joy

I am sorry:

  • Lack of detail on ships and environments
  • The lack of upgrades on equipment


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