The team behind the Tales of Symphonia remaster has confirmed there is “an issue” with the game’s current performance and apologized for any “inconvenience caused”.

The remaster of the 2004 action-RPG was announced during last September’s Nintendo Direct and follows protagonist Lloyd, his friend Colette, and various allies as they save their dying world, while trying to minimize the repercussions of their actions on others. other worlds. It’s often described as one of the best Gamecube (opens in a new tab) games of all time and has been re-released several times, including a 2009 PS3 release and a 2016 PC release.

However, the latest remaster caused a stir for all the wrong reasons this time around, with gamers complaining about the new Nintendo Switch’s quality, including crashes, lack of textures, and an even higher frame rate. lower than the 60fps version that was released on gamecube

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Consequently, the Tales Twitter account posted a Twitter thread for all Japanese fans, promising that the team is “investigating a fix”, though he refrained from giving an estimated timeline or explaining why there is. problems in the first place.

Thank you for playing Tales of Symphonia Remastered for Nintendo Switch. We have confirmed that there is an issue with the game in this version of the product which is currently on sale,” the team said, as translated by Twitter’s built-in translation service (thanks, VGC (opens in a new tab)). . “We are currently investigating a solution.

“We will let you know about the future patch update as soon as it is known,” reads a second tweet. “We will send it from this account, so please wait for the information. We apologize for the inconvenience caused to our customers.”

Without more information, it’s hard to know how or even when the issues will be resolved, but as always, we’ll keep you posted.

See our list of next switch games (opens in a new tab).

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