Star Wars Jedi: Survivor is EA’s second unique release of the year for the current generation, following last month’s well-received Dead Space remake. Both titles are clearly pushing new technology, then, and the team behind the STAR WARS sequel Jedi: Fallen Order went into more detail about their reasoning for ditching last-gen consoles.

Respawn Entertainment’s Stig Asmussen recently sat down with PLAY Magazine to discuss the upcoming title. Here’s what the developer had to say about its next-gen ambitions:

“Put simply, we quickly learned that we could take advantage of faster processors, larger/faster memory, better load times, etc., to create much larger maps, with more detail. , higher density, greater enemy/NPC variety and general loyalty.

We didn’t want to break what we did in the first game because it was well received, but we wanted to evolve/improve the experience.

This next-gen allowed us to do just that, and I think that translates into a true next-gen experience in the Star Wars universe.”

We’re certainly happy on our part that Survivor is going the current-gen route. We are already in the third year of these consoles on the market and we want, to be honest, to offer them more appropriate next-gen experiences!

Late last month, Respawn also announced that the team would be taking a bit more time to polish their next Star Wars adventure. The game’s new release date is already set for April 28 en Xbox Series X and Xbox Series S.

Are you looking forward to Star Wars Jedi: Survivor on Xbox? Let us know in the comments below.

(sourcemp1st.com)

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Ben is a fan of action, racing, and direct fire in every video game he can get his hands on. When he’s not playing, Ben spends his time listening to too many Guns N’ Roses, watching football, and probably eating somewhere.

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