Have you ever cornered a single Rainbow Six Siege operator as he reloaded and went for the kill, only to have him turn around and blow your head off? Frustrating, isn’t it? However, the Rainbow Six Siege Year 8 update finally fixes the game’s FPS reload system, along with major changes to the compensator and muzzle brake.

One of Rainbow Six’s most irritating features is its reload system. Players often fall into the trap of assuming that because an enemy is reloading, they can’t cancel the animation and turn on you. Currently canceling the animation is easy, you always get a full clip of ammo and can easily get the better of the player who was trying to knock you down.

Year 8 Season 1 will change that, as you will now be locked into the reload animation; to borrow Ubisoft’s words, the magazine won’t “magically reappear if you undo this animation”. If you get shot while reloading and you still have some ammo left, you’ll be left with one bullet, but as Ubisoft says, “in Siege, you only need one.”

It’s not only much fairer, but it fits the spirit of the game better. You have to be tactical with your reloads, because when you get stuck in the animation, you’re locked in. It’s not only much more realistic, but adds another challenge to the iconic tactical shooter.

Also in this vein, the muzzle brake is increased from 45% to 50%, and the compensator will increase from 15% to 35%. These two changes aim to make Siege “more tactical, more determined and more strategic than ever”.

Hopefully all of these things combined will make the game a bit cleaner. With the new operator Brava joining the fray and the new MouseTrap anti-cheat system, Ubisoft is definitely making some big changes to Siege, and I really hope they pay off.

In the meantime, however, there are plenty of multiplayer games you can try out while you wait for Year 8 to roll out, or if you fancy something a little more intense, we’ve also got a list of the best war games. .

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