Leaving aside its over-exaggerated appearance, Like a dragon: ¡Ishin! gives pride of place to the atmosphere it creates and its controlled narration. The main plot captivates, against a background of vendetta and the overthrow of power, faithful to the quality of the other opuses of the franquicia. However, certain shadows lurk behind the painting.

In the wrong place, at the wrong time

Like a dragon: ¡Ishin! puts us in the shoes of Ryoma Sakamoto, a fallen samurai, who finds himself caught in an imbroglio which will see him accused of the murder of his adoptive father. Worse than that, his own name will be stolen from him. His honor soiled, one and only thought obsesses him: to clear his name and find the real culprit. This thirst for revenge leads us to Kyo, the city of the shogunate and capital of the time. fuera de hijo magnify the paintingit is also inspired by a real historical period: the Bakumatsu or “the end of the Bakufu” (the shogunate) at the late 19th century. It is in this unstable political context and clash of cultureswith the arrival of the first British merchants and their firearms, that Ryoma will have to lead the investigation.

This dichotomy between the heroes that embodied the traditions of antaño and the theme of the compromised industrial revolution with the Western world is recalled throughout the adventure and in certain game design choices. Por ejemplo, Ryoma has tres estilos de combate armado, excepción hecha of combat with bare hands: the Swashbuckler, focused on the use of the katana only, embodies this tradition. The second is that of Danseur Endiablée, combining pistol and katana, embodying the synergy of the two worlds. Finally, the Shooter approach takes advantage of the distance to shoot down your opponents and represents the all-consuming modernity making, at first sight, the ancestral methods obsolete. Like a dragon: ¡Ishin! built on this oposición verter address themes such as racism, distrust of the outside world or the social fracture that plunges us into this Japan at the end of the Edo era. Ryoma’s quest will not be done alone. You will be assisted by several allies during the adventure. Besides, a command card system allows you to bring special skills that prove to be very useful during the many confrontations.

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Life at the end of a sharpened thread

The title of Ryo Ga Gotoku therefore constantly alternates between this power struggle and rural life in 19th century Japan. Exploring the city, one discovers a life centered around fishing, trade and spirituality. The many altars distributed within the city will allow you to collect Virtue, currency which replaces the CP obtained in the other games of the franquicia, which you can spend to have pasivos and bonus improvements. A fast travel system is also present. By means of palanquin, you can cross the city from side to side. Sin embargo, their position on the map is not correlated to the regular locations where the story takes you. Quickly, a feeling of frustration began to arise from many round trips to simply access the service.

In fact, it can be difficult to focus on a single task in Like a dragon: ¡Ishin!. The game regularly chooses to interrupt us every five meters with a choice of an object to pick up, a secondary story that launches without our consent, a pop-up window, etc. possible, sometimes more, in the space of ten meters to cover. as a impression of forced content filling for a main frame that can be finished in about twenty hours. Nevertheless, anexos activities are not devoid of interest. Rediscover the classics with fishing for the faster progression curve, games of chance with the lottery or even karaoke and its musical themes adapted to the era.

A mode in particular, called Another lifepropose to live the life of a farmer by having your own farm and cooking recipes thanks to your harvests. You can then sell the final products or excess of your production to the local inhabitants. A good way to earn money in the game. Crafting, too, is important, offering the only way to improve your defense. However, I have not found how to unlock the last levels of improvement, despite a large majority of the secondary content completed and a main storyline completed.

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A faithful but perfectible atmosphere

The world of Like a dragon: ¡Ishin! is generally successful. Rediscover the know-how of the studio on the atmosphere and the modeling of the characters. The photo mode is welcome on several occasions to capture the beauty of the panoramas. However, there is a real gap between the different planes. In effect, el juego often alternates between the beautiful and the date. If the main characters come out with the honors, difficult to grant the same price to those of the secondary quests which are often satisfied with tense faces with a more artificial expression panel. A visual dissonance that makes immersion in this universe difficult for anyone wishing to explore every corner of it.

There cámara can also cause some problems with in the corners. Several important confrontations take place in closed environments, masking any view of the action. THE to burst is also quite present. Nothing that can’t be fixed with a patch on release. Besides the visual, handling does not undergo the same treatment. Actions respond well the fights are dynamic and very pleasant. We switch with ease from one style to another in the middle of a fight without losing the rhythm of the action. As for the music, it blends perfectly with the setting created by the game. A successful mix of contemporary themes and more traditional sounds. All together, we find ourselves with a universe in which we want to dive!

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conclusion

Like a dragon: ¡Ishin! capitalizes on its strengths by highlighting the fun through its dynamic playing and controlled atmosphere. Generous while maintaining a reasonable lifespan, fans will find there everything that makes the charm of Ryo Ga Gotoku’s productions both in quantity and quality, while new players will be entitled to a good introduction to discover the ¡franquicia completa!

I appreciate:

  • The universe of the game
  • The soundtrack that plunges into the universe!
  • Main Story Lifetime
  • Gameplay
  • The quality of side stories
  • Dense and quality content

I least liked :

  • The fast travel system
  • The Horrible Dance Mini-Game
  • Pop-up reminders of its content
  • Unequal technique
visual impairment Hearing loss
High contrast (aiming reticle) ✘ Subtitles with mood hints
Color font size Identification of the person speaking
Mark of enemies ✘ Customizable font
✘ Customizable interface ✘ Customizable font color
✘ Customizable mini card color ✘ Alternative alert options (vibration, flash…)
✘ Color blindness option Reported ambient sounds (notifies about presence)
✘ Text-to-speech option
✘ Game Slowdown
TV details 4K Game provided by the publisher Yeah
Console xbox x series Time spent in game 43 hours
Difficulty level Easy Game over Yeah

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