Project: Playtime continues to grow after launching last December. The title arrived in early access (quite limited), but thanks to numerous updates that have improved the overall experience, it seems that in MOB Entertainment (before MOB Games) already feel ready to start the game’s first season.

This was announced by the studio, and they also included an image with the “Season 1 patch” notes, in which, among other things, they reduce migration times between servers, character animations and all the game customization section, as well as graphical fixes. You can see them in the image below.

  • Improvements:
  • Dyeable “finger puppet” hands
  • Improved first person player animations
  • Reduced host migration time
  • Improved user personalization flow
  • Improvements to the mission results screen (better name visibility, accurate post-game results).
  • Removed unnecessary UI after player death.
  • The number of tickets is now visible on the lobby screen
  • Chat improvements

  • Fixes:
  • Fixed an issue in the Toy Box menu when switching between monster skins and player outfits.
  • Fixed display of various item thumbnails with low resolution textures.
  • Fixed being unable to join a game that migrates the host, leaving the player stuck in the lobby.
  • Fixed a bug where right hand cosmetics were not appearing.
  • Fake outfits were not being rewarded properly.
  • Fixed Boxy music only after hosts
  • Fixed Boxy being able to jump while holding a Survivor.
  • Fixed monsters sometimes floating while jumping.

And while we’re still playing Project: Playtime, we’re still waiting for the long-awaited Poppy Playtime: Chapter 3, slated for release later this year.

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