In our Kerbal Space Program 2 guide, we will talk about maneuver nodes. If you want to know more, read this article.

Kerbal Space Program 2 was released as an Early Access game. Right now, fans are split on the title. It’s not perfect and lacks some features of its predecessor. However, many people remember that the first installment in the series was also raw. You have to be patient and see how it ends. However, even now players can use a maneuver node. It is a necessary tool in space travel. In this text, we talk about it.

How to Create a Maneuver Node in KSP 2

  1. You cannot create a maneuver node if the game is paused. It’s very disturbing. We can only hope that will change in the future.
  2. You can only create one maneuver node in map mode (M key by default)
  3. Your shunting knot must be in the path of your ship. You can recognize it by the line (it is only visible in the map view).

What is a maneuver node in Kerbal Space Program 2

Maneuver Node in KSP 2 explained - image #1

It is a necessary tool for navigating in space. It allows you plan changes in your ship’s trajectory. A shunting knot is basically the only way to prepare for a long distance trip. So use it often.

How to use a maneuver node is in KSP 2

  1. Remember to prepare enough fuel. The maneuvers use the power of their engines. You must have fuel if you want to move the ship. KSP 2 warns you if the action you want to perform requires more fuel than you have.
  2. Don’t interrupt the game. We mentioned it in the previous section of the article: you cannot create a maneuver node when Kerbal Space Program 2 is stopped.
  3. you have to shoot arrows. You modify your trajectory by moving the arrows up, down, right, left. He will show you the graphical illustration of the new theoretical range of motion. Many players complain that it is impossible to see the numbers, which makes this system inaccurate.

Maneuver Node in KSP 2 explained - image #2

  1. In your SAS menu (at the bottom of the screen) change mode to maneuver. It will automatically steer a ship in the right direction.
  2. Create a Maneuver Wink activate the timer at the bottom of the screen. It tells how long you should run your motors and when to stop them. listen to him.
  3. he can skip time at the maneuvering node.
  4. Be careful, don’t shoot the wrong arrow. If you do this, it’s impossible to tell precisely how much the opposite line should adjust (because there are no numbers). Quite often the fastest way to fix the error is to remove the jog node and try again.

Degree in English Philology and English in Public Communication. He started his professional career as an English teacher. Member of GlobeLiveMedia since 2019. During this time, he writes for various departments. Currently it mainly covers guides and occasionally supports writing. He has been interested in electronic entertainment since childhood. When he was younger, he wrote a scientific paper on video game translations. Passionate about RPGs and strategies, he also frequently dives into the depths of indie games. In her spare time, she works on a book and learns film editing.

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