Remakes and remasters from the first half of the 2000s are all the rage, it seems to be their turn. After relishing in the return of classics like Metroid Prime and Resident Evil 4 in recent weeks, the troops of Advance Wars 1+2: Re-Boot Camp, a remake compilation of the first two installments in the series, are finally coming to the fore. horizon. The portable, fluid strategy games from Intelligent Systems that were released on the Game Boy Advance before the franchise evolved onto the Nintendo DS in the years that followed.

This means, for better or for worse, that it retains all the essence of the series’ origin on a playable level, including its pace and simplicity. Playing these Advance Wars today is too slow for the inherent bit of complexity, and that’s something I noticed in the 10 hours I spent on the first game, the only thing I can tell you talk today ahead of review and launch on April 21st.

Of course, I also noticed that I was hooked like back then and whatever I say in my full analysis, once I played what was left of the first campaign, all of the second and all the extra battles, not to mention the multiplayer, it’s already become my new sink of hours until Zelda comes along.

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As I started playing, I realized why the war in the real Ukraine delayed this release a year ago. Advance Wars includes clear references to Russian culture, there are nations invading others and, moreover, in Nintendo style, war is considered a game. In fact, you have to understand it as friends playing toy or plastic soldiers on a cardboard tray or box, something that looks even better on Nintendo Switch. Thinking about real war, it might come as a shock that the dialogues here are always in a collegiate tone and the casualties are taken half as a joke, but you have to put the game in context so it doesn’t seem frivolous and does not dismiss you.

These graphics that make the cardboard box and the dolls more obvious convince me little by little. At first I missed the classic pixel art, just like I did with the first 3D Fire Emblem, but mission after mission they conquer me with the variety of designs of the different units or with the cartoon scenes of the characters , incidentally similar to those of the Pokémon universe.

Advance Wars 1+2: Reboot Camp

Speaking of Fire Emblem, I had to get used to it because it came from not wanting to lose a single character as if they were my children in the S-RPG to assume the loss of units or put flesh to cannon on the map to advance here, worth the redundancy. The missions don’t seem to have received any gameplay changes, which means some are a bit basic (e.g. the CPU doesn’t attack your HQ even if you leave it) and genre pundits might find this a bit boring.

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For me, as long as they allow with a patch to skip the dialogues during the new mission attempt and to skip the animations of the specials, everything will gain a certain ease, and the truth is that it did not bother me to ” smoke” all the lessons from the tutorials to remember how everything worked regarding units, land, resources, etc. Because apart from these weaker missions, others have hooked me desperately, i.e. when you start the round or the whole mission again to make it even more perfect, even if it was not necessary .

Tengo ganas, además, de ver la actividad del multijugador online más adelante, así como de probar a mis oficiales en jefe (OJ) desbloqueados en los defios que también puedo ir comprando con las ganancias, por no hablar del diseño de mapas por parte de the players.

The first AW with cartoonish graphics and maps with 3D dolls reminded me why I was captivated by the original and that while it also forces you to work hard at times (especially for S rank), this seems to be a game more suitable for interested parties. getting started in the light strategy or tactical combat genre. In any case, I will continue to play everything I mentioned that awaits me and I will give a verdict in a few weeks.

Advance Wars 1+2: Reboot CampAdvance Wars 1+2: Reboot Camp

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