While we’re sure there are a number of reasons why Horizon Forbidden West decided to ditch the PlayStation 4 for the upcoming Burning Shores expansion, Guerrilla Games has released a new PlayStation Blog post mentioning one. of the main reasons why the PS4 will not receive the DLC.

And basically, it is thanks to the clouds that make up the sky of Los Angeles that Aloy will travel. They tell us that the development team created and used new techniques to deliver richer, more detailed cloud systems, and the PS4 simply couldn’t handle the data needed to render the clouds they wanted. display.

André SchneiderGuerrilla Lead Effects Artist said, “The cloud systems we developed for Horizon Zero Dawn and Horizon Forbidden West were fast because they didn’t store clouds as 3D objects, but instead gave instructions for creating 3D clouds from 2D data PlayStation 5 can handle larger data sets, so after finishing Forbidden West we got to work writing a prototype cloud renderer voxels which could live up to our quality standards and allow the player to fly through highly detailed cloud formations.”

In addition to being more beautiful, the clouds in the Burning Shores DLC they will also be an explorable territoryAs Schneider tells us, “It was important to us that the experience be fun and light in itself, independent of the main game. The clouds are not just an immersive landscape, but an explorable landscape in themselves.” Among the clouds, players will be able to explore tunnels, caves and other surprises that will make flying much more interesting.

“The great thing is that depending on when you try one of these features, the experience will be different. As the day progresses, the quality and direction of the light changes, hiding and revealing some of these features and changing the feel of each trip.

“And I don’t want to spoil anything for you, but we hope you won’t be afraid of lightning.”

Horizon’s Forbidden West expansion, Burning Shores, is coming to PS5 on April 19.

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