Usually the first thing that comes to mind when you think of Capcom are games like Street Fighter, Resident Evil, and Monster Hunter. It’s true that the company puts these three franchises on a pedestal, but that doesn’t mean it isn’t open to new concepts emerging.

Enter Exoprimal, the PvPvE game that pits you and a team of other players against an enemy squad and a group of dinosaurs as you battle to accomplish feats created by an evil AI . The game isn’t releasing until July, but we were able to catch it earlier than expected and get a glimpse of its multiplayer mode, Jurassic Tide.

Right off the bat, it’s inevitable that in Exoprimal, a lot of different things are happening at the same time. The game universe features elements of the AI ​​(Leviathan), the company that created the AI, and a world that relies on technology, while facing massive dinosaur attacks, which only the exosoldiers can defeat using exosuits. In addition to the environment, in the very dynamics of the game, there are also many things to take into account: the different reptilian enemies that you will face, all the objectives that you will have to complete and 10 different exo-armors to choose from , classified between 3 roles and each with its own strengths and weaknesses.

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Looking at the concept of Exoprimal, one gets the impression that during Capcom’s management meeting, one of their superiors simply approved each of the ideas that were proposed to him. Still, despite all the different concepts put together, the game doesn’t feel overwhelming. There are many different systems, but even after testing as many exo armors as possible, we could see that each had fairly simple abilities that allowed you to play any of them directly. It seemed like the more hours you spent in the game, the better off you became with your battlesuit of choice.

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Going into Exoprimal and starting the first few games, a first concern arose: that Capcom was using all these flashy effects and dinosaurs to try to cover up a very superficial game. However, while it’s true that the first phase of the fight is a little gritty (in which you have to slay entire hordes of dinosaurs, plus the occasional giant lizard), it’s the final aspects of Jurassic Tide that really matter. You’ll face off against the enemy team as you continue to try to control the reptilian threat you were already fighting against.

There are a few different ways to close out Exoprimal’s final act, from carrying a huge hammer to escorting an explosive charge, but each one involves both teams shooting and chopping their opponent to pieces. These final actions are very diverse and fun, but they can make the early stages of the game a little boring and repetitive in comparison, especially since it feels like you’re trying to get through the first part quickly only to finally get to the rest of the game. the match. The start, when the enemy team isn’t directly involved, can feel like filler.

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Opponents may try to hinder your progress in certain ways while you eliminate dinosaurs from a certain area, but this is done through outside interference, such as making the dinosaurs you face stronger or your progress progressing more slowly. Getting through the first phase faster than the enemy team gives you an advantage in the final race, but it still seems like more stuff could be included so you don’t feel like you’re stalling until the end of the game. match. There is a wide variety of dinosaurs and their designs are visually impressive, but they do not pose a great danger.

Exoprimal leans heavily on the “cool factor”: you wield mechanical armor and fight dinosaurs using cool weapons and swords. You can even control the dinosaurs at some point in the game, which is an incredibly fun experience. Crushing poor helpless enemies is a bit reminiscent of Valve’s failed shooter Evolve. The fact is that this upgrade can only be obtained by one person at a time, so we can imagine that the fight to know whose turn it is to be a T-rex for a few minutes will be fierce.

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The Exoprimal beta does not allow us to see what the final game will look like, since the final version which will be released in July will include many other game modes and additional options to further improve the gameplay. However, the first impression we have of the Exoprimal is that there is too much going on at once. It’s a shame that in the main game mode, Jurassic Tide, half of the game feels stuffy, but so far the fast-paced gameplay and interesting array of possibilities have left me intrigued and eager to see what it’s all about. will look like. game when it comes out in a few months.

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