The Diablo 4 beta has reached the end of its early access phase, and Blizzard’s RPG has received overwhelmingly positive feedback for its combat, art, and design work, despite issues with game queues. waiting and script code bug 316719. However, as we get closer to the upcoming Diablo 4 beta release date, new dungeons in D4 are being criticized for being repetitive and using a “catch-and-go” procedural design. -room”, and players complain about similar paths and layouts, and less dungeon variety than Diablo 2.

From March 17-20, the Diablo 4 Early Access beta previewed three Diablo 4 classes, each of which could be upgraded to a maximum cap of 25 ARPGs before the full Diablo 4 release date.

Despite the praise for its tougher, more deliberate combat, and its eerie, dark art and design, Diablo 4 beta players are raising issues with the game’s dungeons. After raiding a multitude of Diablo 4 dungeons, several players claim to have repeatedly encountered the same or very similar map layout.

“Of the nine dungeons I’ve completed, I’ve seen the exact same layout in three of them,” wrote one Diablo 4 player. were so profitable because of their randomization. I was really happy with the beta until tonight when I realized I was using the same Diablo 3 dungeons that I had gone through 1000 times.”

Another player, who says he’s been “coding procedural systems for video games for over 20 years”, describes Diablo 4’s dungeons as “cookie cutter” and tries to explain how the procedural generation of Diablo 4.

“What the developers at Blizzard did was create models with random attachment locations and hallway lengths on top of the main model. You can see this by running Hoarfrost Demise over and over again.

The player then shares a screenshot showing nine varieties of the Hoarfrost Demise dungeon, which they claim to be “predictable”.

Other Diablo 4 players say the dungeon layout doesn’t significantly affect their gameplay experience. “The art, aesthetics, and most importantly the creatures I encounter inside are much more important to me than having 15 completely different Maulwood designs,” one says.

“Not so exciting,” wrote another, “but you know what? If I cultivate a dungeon for a while, I’m going to get bored, whether it’s exciting or unique every time or not. This way I can at least speed up because I know what I’m mainly doing. I’m very happy with it.”

Diablo 4 Endgame features more difficult versions of existing dungeons. The full game would also feature over 150 dungeons, created through a combination of crafting and procedural generation.

With the next beta coming soon, make sure your PC is up to date with all Diablo 4 system requirements. You’ll also want to know how to get the best Diablo 4 loot as well as Diablo 4 hidden Mythic items around the world. from Blizzard.

Categorized in: