Destiny 2 will be tougher across the board as the developers experiment with new ways to combat the power surge that has made its way into the game’s revamped building systems with the introduction of Stasis and revisions to Arc 3.0, Solar 3.0 and Void 3.0 introduced in the past. . year in FPS gaming. According to a lengthy blog post by Joe Blackburn, Bungie’s Game Director for Destiny 2, players can expect several difficulty changes on the Destiny 2 Lightfall release date and when Destiny’s famous Season 20 releases. 2. officially as challenge season. These changes will make the game more challenging for players beyond just increasing the damage dealt or taken by enemy combatants.

The blog post covers significant ground as an overarching “state of the game” type piece that fleshes out what players can expect in the coming year. In the post, Blackburn lists four core principles, expressing the team’s desire to expand player imaginations, bring challenge back to Destiny, enrich content, and connect Guardians.

Specifically, when it comes to the Challenge’s return to Destiny, Blackburn is expanding its efforts to combat the inherent strengths of overhauled subclass systems as well as powerful weapons and gear designed to complement specific class abilities.

The Bungie team previously shared that this will delay ability regeneration time, which Blackburn reiterates in the post. He also notes that the Energy cost of Resilience mods will increase from 1 to 2 for minor mods and from 2 to 4 for major mods. He also announced an upcoming balance patch that will address gear perks.

Bungie also intends to implement several changes to make game content more challenging, regardless of player power level. Blackburn noted that the game has aggressively adjusted the difficulty settings that dictate a player’s level for specific activities in Destiny 2 Season 19. He goes on to mention that the team has generally been happy with the results. Therefore, the developers plan to continue this trend by implementing these difficulty changes in the game’s Vanguard Ops playlist starting with Lightfall.

“We’re not going to set this playlist button to as intense as the Battlegrounds playlist, but we want to use this setting to make Vanguard Ops much more appealing to the average Guardian starting in Lightfall.”

Blackburn also notes that he will take the same approach to power and difficulty when moving around Neomuna.

“(W)While we don’t want the whole game to feel like it’s back in 11, we think these changes will help make enemy forces patrolling Neomuna feel dangerous and worthy of your attention. “, he said in the post.

He suggests that the team will continue to make adjustments, noting that in Destiny 2 Season 21, called Season of the Deep, the team will not be making any additional power cap or peak changes beyond the leveling present in Lightfall. . The change would give all players more access to experience the “best content” in the game, which likely includes raids and dungeons that usually appeal to veteran players.

These changes go hand-in-hand with Bungie’s goal of enriching the game’s content. Blackburn also said the game will continue to refine its Crucible matchmaking by introducing several new modes. Additionally, the game will reintroduce the Exotic missions Presage, Vox Obscura, and Operation: Seraph’s Shield in rotation for New Lights to experience for the first time and experienced players to experience once again. It’s a welcome change, as these are exciting and fun quests that might otherwise go unnoticed if they’re not integrated into the gameplay loop in some way.

He also announced that players can expect Battlegrounds in Vanguard Ops playlists and as Nightfalls, along with updates to Lake of Shadows and Arms Dealer strikes designed to make them more engaging.

“Additionally, we’re also taking attacks that haven’t been updated recently, like Exodus Crash and The Inverted Spire, and significantly reducing their presence in the Vanguard Ops playlist while removing them from Nightfall rotations,” explains Blackburn.

This is in addition to the previous announcement that, as with The Witch Queen, the Lightfall DLC will have Normal and Legendary campaign difficulty. Bungie originally introduced the harder campaign difficulty in response to player requests for more difficult content. It looks like Bungie wants to continue applying these difficulty changes to other activities so that players who have reached high power levels don’t find the space game content too easy.

For more on what to expect in Season of Defiance with the introduction of the Destiny 2 Strand subclass in one of the best multiplayer games on PC, read the full article.

Categorized in:

Tagged in:

, , ,