Atomic Heart has quite a few pistols and other firearms that you’ll want to explore as you play. However, each one costs a significant amount of resources to create, and you may not be able to get them all if you try to speed up the story. This guide outlines the best guns and weapons in the game so you know which ones are worth your time.

Related: How to complete Into the Fire in Atomic Heart – How to cool the cauldron

What are the best guns and weapons in Atomic Heart?

In this section, we describe which are the best Atomic Heart guns and weapons for the early, mid, and late game. There are some others that we haven’t mentioned, but these are the weapons that allowed us to continue until the end of our game.

Best Early Game Weapons: MP and Shotgun (KS-23)

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We recommend using two weapons at the start of the Atomic Heart game. the first is the Shotgun (KS-23). You acquire it early as part of the story, and it’s a weapon that can be used until the end of the game if you upgrade it along the way. Ammo will be scarce at first, so use it sparingly and lean more into your melee weapons to start with. Once you’re on the surface, things are a little freer, and you can collect enough resources to always have enough shells for each combat encounter.

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He parliamentary it’s a small gun that’s only useful in the early game. As soon as you can create something better, like Railgun or Electro, go for it. This weapon is great for taking out flying robots without wasting your precious shotgun ammo. It won’t help you much beyond the first open area above ground, so take it out as soon as you can craft something else.

Best Mid-Game Weapons: Shotgun (KS-23), Dominator, Electro

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The shotgun (KS-23) is suitable for the middle game, do not get rid of it. But you need something more to spice up your arsenal and protect your reserves. For this, we find that Electro it was a good start. It’s an energy weapon, so it uses a battery as ammo instead of bullets. This means you only have a limited number of shots to fire before you have to move on and let your energy recharge. However, it’s a great alternative to MP because you don’t need to use up inventory space for ammo and the shots are just as powerful. When upgraded, this weapon can deal serious damage to late game enemies. Craft it and keep using it on enemies and bosses between melee attacks and shots, and you’ll see the benefits of the damage it deals.

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The only other weapon we recommend for mid-game Atomic Heart is the overbearing. It’s another energy weapon, so it doesn’t take up inventory space with ammo, and its rate of fire is much faster than Electro’s. We switched to the Dominator pretty quickly when we found the Blueprint simply because it’s the best option. You can achieve this and deal a fair amount of damage to enemies, knocking down quite a few of them, or keep hitting a boss if you’re stuck in a sticky situation and just need something with power of fire. When you enter late game, Dominator becomes much less useful, but it’s worth having him around for as long as possible just for the free hits he can provide from a distance.

Best Ultimate Weapons: Shotgun (KS-23), Fat Boy, and Railgun

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The Shotgun (KS-23) should always be in your arsenal in the later stages of Atomic Heart. However, to complete it, we recommend that you obtain the Gorde. This is a missile launcher that deals high damage and is especially useful in late boss fights. The only downside is that its accuracy is quite poor, but you can improve it to be a bit better. We ended up firing missiles at the feet of whatever we wanted to kill, and it seemed to work. This monster’s ammo also takes up a lot of space, so you’ll have to decide if you want the firepower advantage it brings over an energy weapon like the Railgun.

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He railgun it’s the best energy weapon you can get in the game. Although it doesn’t have a high damage rating, its beam does continuous damage and will decimate anything you aim at. Again, it’s the benefit of freeing up inventory space combined with the damage output that makes it worth it. You can pack more ammo for the shotgun (KS-23) and Fat Boy and still have an alternative to take down enemies between guns if needed.

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