Developer Paradox has detailed the Stellaris 3.7.4 patch, which is now live and brings some welcome tweaks and improvements to the grand space strategy game following the arrival of the Stellaris First Contact DLC earlier this month. Among the changes are some major tweaks to one of the origins added with the DLC, revenge, and the ability for civilizations to be nearby when a nuclear war threatens to break out.

Vengeance Origin is one of three introduced with the expansion and sees you start out on a planet that has managed to stop a hostile empire’s invasion efforts, though it’s still waiting for you. The new update changes various aspects of this origin to adjust the behavior of collectors and the MSI, and should make the origin a little smoother. The MSI also benefits from additional naval capabilities and new early technologies, making them a bit stronger overall.

There is now a chance that pre-FTl civilizations will find themselves in a “close” situation when the threat of nuclear war erupts is imminent. Starbase Reactors are getting a nice 15% power buff, which should help upgraded Citadels use more weapon slots. Meanwhile, Hive-Minds that have Stargazers and Cordyceptic Drones now start with three Reanimated Amoebas.

There are also a variety of bugfixes, such as the “Starbase Sabotage” option not destroying components and the Solarpunk Society remaining neutral after being attacked. Penalties will no longer be applied to happiness based on standard of living unemployment, which will now be determined by job layers. The AI ​​will also correctly create clone pools to keep your colonies alive if you control a clone army, which is probably better.

Stellaris Update 3.7.4 Patch Notes

Here are the patch notes for the Stellaris 3.7.4 update, which is now live:

Modification of the origin of the reimbursement

  • If you defeat the Debt Collectors three times, the MSI will use the Humiliation wargoal against you instead of trying to make you a vassal.
  • Debt collectors will no longer bother you if you are currently at war with the MSI.
  • Fixed Vengeance War objectives to ensure you cannot be a vassal or impose an ideology on homicidal empires.
  • Slightly increased acceptance of surrendering Payback War Goals.
  • Fixed a rare case where the Collectors event chain could crash if the Collectors were defeated by another Empire.
  • Revenge Empires now get a consolation prize if the MSI is destroyed by a Marauder Empire.
  • Fixed an issue where an Empire Payback using the End Threat (Payback) war objective against the MSI could end in a moan instead of intentional.

Balance and improvements

  • Pre-FTL civilizations now have the ability to have a “close call” when a nuclear war threatens to break out.
  • Increased starbase reactor power by approximately 15%.
  • Hive-Minds with Cordyceptic Drones and Stargazers now starts with 3 resurrected amoebas.
  • Pre-FTL consciousness naturally cannot go below 10.
  • Spy operation Raise Awareness now prevents pre-ftl awareness from decaying naturally for 5 years.
  • The Triumviri ending for Fear of the Dark can now be obtained by infiltrating the Fevorian government.
  • MSI upgraded by giving them additional naval capabilities and early technologies.

Correction of errors

  • Involve Beam now correctly destroys the final contingency world (when empowered by the Archaeo-Engineers Ascension perk).
  • Fixed Starbase Sabotage operation not destroying starbase components.
  • Fixed a case where you were prevented from building orbital rings on a Fear of the Dark planet.
  • It is no longer possible to acquire multiple Galatrons from medallions.
  • Hivemind pre-FTLs will no longer produce consumer goods.
  • Fixed an issue where the Solarpunk company would not join the galaxy.
  • Fixed an issue where the Solarpunk Society remained neutral after being attacked.
  • Fixed an issue where Sol X and its beta homeworld overlapped.
  • Fixed the Dark Forest achievement not triggering in some cases due to interactions with Marauders.
  • Construction and Science ships obtained by choosing a specialization as part of the Imperial Fiefdom origin now correctly start with hyperdrives for empires with Eager Explorer civics.
  • Repair AI Empires by building hundreds of observation stations if you don’t have First Contact.
  • Empire name adjectives should now be seen for German, Simplified Chinese, and Russian.
  • Removed an unnecessary progress bar from the clear crash view.
  • Happiness penalties for living standard unemployment have been removed, they are now only applied from working layers.
  • AI with Clone Army Origin now creates clone tanks to keep their colonies alive.
  • Starbases should now correctly reflect your new range of sensors in the monthly tick.
  • Old Saturated Ordnance Tech now unlocks the Spinal Mount Bow section for Battleships.
  • Fixed reveal on a system with pre-ftls not triggering the awareness event correctly.
  • Broken Shackles empires with rogue bots now correctly purge machinery and mechanical bursts.
  • Terraforming a planet now also has a chance to trigger a consciousness surge.
  • Fixed a crash when a species does not have a valid archetype
    Removed the ability to use the “reveal yourself” diplomatic action while already revealing yourself.
  • Pre-FTL deals such as “give technology” are now correctly removed once a pre-FTL civilization becomes spacer.
  • Locked Envoy Event “Salacious Deal” on pre-FTL worlds.
  • Removed upgrade option on neutral starbases.
  • Fixed incorrect localization of Fear of the Dark Separatist Country in German, Polish and Spanish.
  • Added correct icon for Negative Media Coverage modifier.
  • If a pre-FTL society has more than one planet, none will still be available for observation once the society is fully aware of it.
  • Excavation sites should no longer spawn minor artifacts for users who do not own the Ancient Relics DLC.
  • Fixed icon for medical care denial modifier.
  • Class 4 Singularity can now be built when rewarded by an event.
  • He did this so you couldn’t get an option in a spy event that requires a spy-free interference policy.
  • Genocidal empires can now use assimilation species rights directed against their species. This should prevent fanatical Purifiers from cybernetically or psionically assimilating lost colonies, fragmented planets, etc.
  • Added missing camouflage stat in ship layout view.
  • Block the possibility of terraforming while the planet is under colonization.
  • Fixed a crash when loading old savegames.
  • Fixed a tooltip bug with defensive pact fleets in a war.

Be sure to use the best Stellaris mods to get the most out of your time with the game. If you can’t get enough of the big black, be sure to check out our pick of the best space games on PC; Otherwise, check out other great 4X games if you like long-term strategy and expanding your empire.

Categorized in: