The VR version of Resident Evil 4 is developed by Armature Studio in collaboration with Capcom and Oculus Studios.

By building on the original’s core systems and raising the suspense like only VR can, Resident Evil 4 on the Oculus Quest 2 will let you play from Leon’s point of view in first person. Touch controllers will allow you to interact with the world in a fundamentally new way from the way the game is played on console. Weapons and items have been redesigned to become physical items that you can pick up and interact with. You’ll also be able to switch weapons by grabbing it on your body instead of going through a menu, and you’ll be able to wield different weapons with each hand.

You will still move in first person using the analog stick, but Studio armor added a full upper body platform for Leon’s character to combine his movements with the two-handed interactivity achieved with the touch controllers. They even added support for teleportation and room-wide movement, so you can explore the environment however you want. Thanks to the many comfort options available to you, you can also play the game from the comfort of a seated position.

Resident Evil 4 in VR, a short video presentation

In development for two years, the Armature studio uses the basic elements of the original Resident Evil 4 for gameplay and systems, but it has remastered all of the graphics. Over 4500 textures have been repainted or their resolution increased. The character animations have been faithfully converted to Unreal Engine 4 and have not been altered from the original source, and all cutscenes will be shown in their original format.

The virtual reality port of Resident Evil 4 will be released later this year.

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