Metal Gear Solid 5: Ground Zeroes was supposed to have an episodic format

Metal Gear Solid 5: Ground Zeroes was supposed to have an episodic format

In Metal Gear Solid 5: Ground Zero ninth anniversary, developer Hideo Kojima reflected on the game’s development, revealing that he was meant to “experiment” with an episodic format for the series.

Metal Gear Solid 5: Ground Zeroes was originally planned as a prologue to MGS 5.

Kojima said Ground Zeroes was originally envisioned as a prologue to MGS 5, introducing players to Snake’s Revenge. The general theme would be that of retribution. The game’s release came shortly after the PS4’s release, so Kojima “pre-released” Ground Zeroes to showcase the new MGS and get feedback on the game, its open world, and Fox Engine.

“Developing a full game takes 4-5 years,” Kojima wrote. “Times change during production, so I thought of coming up with an episodic format, like a broadcast drama, where an episode is produced and distributed. GZ was meant to be an experience.”

Reflecting on the eventual release of Ground Zeroes, Kojima acknowledged that players didn’t understand the intent behind the release, and there was some disappointment that it wasn’t considered a complete game and that it was thought to have been published too soon.

Have our readers played Ground Zeroes? Share your thoughts with us below.

Brent Dubin
Brent Dubin, known as the Gaming Giant among Globe Live Media staff, is the chief Gaming Reporter for Globe Live Media. Having attended all the major events of Gaming around the World, he is sure to give you exactly the update related to gaming world you are looking for.Work Email: brentgamebo@outlook.com