CD Projekt RED had promised it, CD Projekt RED did it: patch 1.23 is now available for download, correcting new bugs of Cyberpunk 2077. The Polish firm thus grants us the changelog, which is below.
A few weeks ago, we learned of the development of a new update for Cyberpunk 2077, without really knowing what it would cover exactly: all CD Projekt had said was that now that the main flaws are corrected (thus allowing the game to return to the PlayStation Store), the developers would agree on minor issues to refine the experience.
Today therefore marks the arrival of the famous patch/update, bearing the gentle nomenclature 1.23, accompanied by the list of changes since the official website.
This update therefore takes care of erasing certain problems concerning the open-world, many quests, gameplay or graphics.
Stability and performance are also discussed, now retouched even more. We will also note a host of changes concerning only the PC version, as well as another dedicated to the Xbox One version. Everything is listed below, hoping you find your happiness there.
Quests and open world
Space Oddity
- Fixed a bug where the objective “Open the package” could change position.
Contract: Family affairs
- Fixed a bug where the player could see Juliet’s car disappear after completing the quest.
- Fixed a streaming bug in Juliet’s house.
- Fixed a bug where the player could not enter Juliet’s house if they did not meet any of the attribute conditions.
The breakage
- Fixed a bug where Jackie could pass through glass.
- Fixed a bug that prevented some guards from attacking the player.
- Fixed a bug where the “Find Arasaka Agent” objective could remain active after being completed.
- Fixed a bug where the mech was not appearing at the reception.
- Fixed a bug where some Arasaka guards could pass through the door.
- Fixed a bug where some guards could appear abnormally in front of the player.
- Fixed a bug where an Arasaka agent’s body was inaccessible, preventing the player from picking up a shard and blocking progress.
The nomad
- Removal of unnecessary key indications.
The Hunt
- The sound of the newsletter contained in the River Shard is now played correctly.
The Beast in Me
- Fixed a bug where progress could get stuck if the player left Claire too quickly after running Santo Domingo.
Queen of the Highway
- Fixed a bug where the Basilisk could pass through some trees.
Down on the Street
- Fixed a bug where talking to Wakako would not trigger any dialogue options regarding the quest.
Forward to Death
- Smoke and dust no longer flash when the player is in the Basilisk.
Contract: Farewell, Night City
- Fixed a bug where progress could get stuck if the player called Delamain after rescuing Bruce.
Path of Glory
- Fixed a bug where V could get stuck in the Navi if the player was standing at the landing spot before arriving.
Contract: Too good for them
- Fixed a bug where it was impossible to open Dakota’s garage door at the end of the quest.
- Fixed a bug where Iris could teleport instead of walking.
Contract: It’s heating up
- Fixed a bug where the car in the fixture could continue straight through the intersection instead of turning right.
- Fixed a bug where the indication to use refrigerant on 8ug8ear could still be selected when unplugging it, causing animation issues.
- Fixed a bug where it was impossible to wear 8ug8ear.
- Fixed a bug where NPCs could spawn under the ground and block progress.
Contract: Multiple Ways to Pluck a Duck
- Fixed a bug where notifications from Regina regarding this contract could appear during The Heist.
- Fixed a bug where it was possible to log into the computer after destroying the van and failing the quest, which could cause the player to get stuck.
- Fixed a bug where progress could get stuck on the “Get to Revere Courier Services Complex” objective.
Cyberpsycho spotted: where do men come to die
- Fixed a bug where after retrieving the information it was not possible to send it to Regina because the next objective was not showing.
Cyberpsycho spotted: In deaf ears
- Fixed a bug where after retrieving the information it was not possible to send it to Regina because the next objective was not showing.
I Fought the Law
- Fixed a bug where River was not at the meeting point before entering the Red Queen’s Race.
Gameplay
- Fixed a bug where after killing an NPC and stealing their car, their body could get stuck in the vehicle.
- Adam Smasher will no longer take damage during animations between his attack phases.
- Fixed a bug where dropping an NPC’s body could cause too much damage.
- CataResist cybernetic hardware now works correctly.
Visual
- Fixed Johnny’s spectral appearance in various quests.
- Fixed various clipping bugs related to NPC clothing.
- Fixed the appearance of rocks in the Badlands.
Collection
- Fixed a bug where one of the Maelstromers would stand with their arms outstretched.
Stability and performance
- Fixed numerous crashes: animations, UI, scene, physics and gameplay systems.
- Memory optimizations and improvements in memory management of various systems (reduced number of crashes).
- Various CPU optimizations on console.
- Improved memory and I / O to limit the number of identical-looking NPCs spawning in the same area and improve diffusion.
PC specific modifications
- Fixed a bug where it was impossible to click on the upgrade button in 1280×720 resolution.
- Fixed a bug where pressing Alt + Enter to toggle between Window and Fullscreen modes could crash the game.
Steam :
- Your Steam client language is now selected if you choose to use the default language settings.
- A message asking to verify the integrity of game data will now appear when incomplete or corrupt game data is detected.
Xbox specific changes
- Fixed a bug where disconnecting while fading out of a scene could partially crash the game.
- Fixed a bug where the Pause menu could reopen on its own if the Xbox guide and the Pause menu were closed in quick succession.