Star Wars: Ubisoft Massive talks about its ambitions and the Snowdrop engine

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Game news Star Wars: Ubisoft Massive talks about its ambitions and the Snowdrop engine

After the announcement of the Star Wars open-world game yesterday, Ubisoft gives the floor to David Polfeldt and Julian Gerighty, two executives from its Swedish studio Massive, in charge of the project. The opportunity to glean some additional information.

No details on the characters, background, release date or platforms of this new Star Wars, presented as a “story driven open world game”, has not been disclosed. And for good reason, development is in its infancy. However, it is necessary to expect “a totally different experience” of previous Ubisoft Massive productions according to creative director Julian Gerighty, who already held that role on Tom Clancy’s The Division. When asked how his team plans to make this game unique, this is what he says:

We want to offer players a journey that they have never experienced before in this universe and that they will remember for a long time. We want to make a game that is unique in the saga with a compelling story and characters that players can relate to, taking what is familiar and specific about Star Wars and telling the stories of new characters who have their own motivations and challenges. We have a common vision with Lucasfilm Games on what kind of original story we want to bring to fans (…) and we share a desire to deliver the highest quality in all aspects of production. They share valuable information with us that helps ensure the level of authenticity fans can expect. Julian Gerighty.

The game is therefore aimed at both fans of the Star Wars license and neophytes. It comes in addition to another major project in preparation at Massive, also based on a Disney film license: Avatar. Announced in 2017, the latter is still very mysterious and should, according to the latest news, be released by 2022-2023. The two projects will evolve in parallel, knowing that Massive has several teams and continue to recruit to strengthen its workforce. David Polfeldt, managing director of the studio, discusses the subject:

We have been preparing the studio for a long time so that we can manage all our projects with equal attention. Since all of our teams work with the Snowdrop engine, all projects benefit from each other’s progress and success. And obviously, with such a meeting of AAA projects under one roof, we are continuously recruiting, and we are currently looking for experienced developers from all over the world to join us on our future adventures. David Polfeldt.

Both games will therefore benefit from the fact that they are both developed with the in-house Snowdrop engine, which has proven itself in particular on The Division and its sequel, but also on games that are not open worlds like Mario + The Rabbits. Morons Kingdom Battle, Starlink: Battle for Atlas and South Park: The Fractured But Whole.

This is one of the reasons we were entrusted with this game: to make the most of technology to bring innovation to gameplay and world-building. Our talented developers and technological expertise, especially with our in-house Snowdrop game engine, allow us to push the boundaries in various aspects of development. Julian Gerighty.

Snowdrop allows us to exploit cutting-edge technologies. It will bring Star Wars to life like never before. The strength of our engine is the control and flexibility given to our creators to innovate. Snowdrop is extremely agile and has the power to create a variety of games. With the launch of the next generation consoles, our engineers are pushing the engine even further so that we can really make the most of the opportunities they offer. David Polfeldt.

David Polfeldt sums up Massive’s objective for his projects as follows: “pushing the boundaries of open worlds and player immersion”, a “direction that suits the rich universes of Avatar and Star Wars extremely well” according to him. It remains to be patient now before discovering more concretely all this.

As a reminder, Disney also announced the creation of an Indiana Jones game by Bethesda and MachineGames (Wolfenstein) via its new label Lucasfilm Games.

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Source : Ubisoft

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Brent Dubin
Brent Dubin, known as the Gaming Giant among Globe Live Media staff, is the chief Gaming Reporter for Globe Live Media. Having attended all the major events of Gaming around the World, he is sure to give you exactly the update related to gaming World you are looking for.