I am one of those who think that Metal Gear Solid V: Ground Zeroes is by itself a better experience than The Phantom Pain complete. I consider myself a big fan of this saga, but I didn’t like the fifth installment as much as the rest of the games. However, the work that served as the prologue to the fifth part Yes, it blew me away from start to finish. But it didn’t stop being that, a simple prologue of barely an hour of gameplay, if you didn’t want to spend more time to complete the mission in the shortest possible time.
But apparently what Metal Gear Solid V: Ground Zeroes to be a simple prologue with a very short duration it’s not only because they wanted to introduce in this way what the players were going to see in the story and the gameplay in Phantom Pain, otherwise what Hideo Kojima I wanted to go much further. AND Ground Zeroes served as an experiment. I don’t know if you consider this a success or a failure, but what is clear is that he did not pursue his plan of make a series of episodic games.
Metal Gear Solid V, episodic?
Personally, I’m not a big fan of episodic games. In my opinion, this is a bad way to try to get more money from the fans who are going to play every episode on day one. In any case, the companions of VGC collected statements from Which In Twitter to commemorate the ninth anniversary of the game:
- “Ground Zeroes was originally planned as a prologue to Metal Gear Solid V”explains in a tweet the same Hideo Kojima
- The reason given is that the development time of a complete game today is 4 or 5 years, so you thought of make this saga something in episodic format and Ground zeros were the first episode
- He says many expected that Ground zeros it was going to be a full game, and some didn’t understand it as a prologue, so he finally gave up on the idea
How about some games of Metal Gear Solid V in episodic format? I would not have liked, and I am one of those who prefer to wait 4 or 5 years until the next opus. And you?