Microsoft’s Xbox Wireless Headset is the future of Audio Gaming

Available from March 16 at a price of 120.61 USD, the Xbox Wireless Headset is designed to take advantage of spatial sound technologies to provide players with impeccable realism, immersion and sonic precision.

This “affordable quality headset” also features auto mic mute, voice isolation for incredibly clear conversations, intuitive design, and direct pairing with speakers.

American publisher Microsoft says: “It will allow you to get the best sound and chat quality in its range, unprecedented design and comfort, and unique, personalized experiences. We also wanted to bring innovations that were not previously available for helmets in this price range. Its design is intentionally simple and shares the shapes and colors of our new consoles. The controls and indications present echo the circular geometric shapes at the origin of the design of the Xbox Series X and Xbox Series S. And like our new Xboxes, it is thought to blend into your interior, without appearing incongruous.

The technical characteristics of the Xbox Wireless Headset

  • What’s in the Box: Xbox Wireless Headset, USB-C Charging Cable
  • System Requirements: For use with Xbox Series X, Xbox Series S, Xbox One, and Windows 10 devices. On supported consoles, some voice chat features require Xbox Game Pass Ultimate or Xbox Live Gold. Bluetooth 4.2+, Xbox Wireless Adapter, or compatible USB-C cable required for use with Windows 10
  • Xbox Accessories app: Adjust EQ, bass boost, auto mic mute, LED brightness, mic control as well as toggle / mix and volume wheels with the Xbox Accessories app
  • Virtual surround sound: Supports Windows Sonic, Dolby Atmos and DTS Headphone: X
  • Battery: Internal rechargeable battery with up to 15 hours of battery life per charge (battery life may vary depending on distance to console, additional accessories, usage and other factors)
  • Weight: 312 g

A trailer for the Xbox Wireless Headset

Erik Garcia, project architect and lead, discusses the design of the product: “We spent a lot of time in the test rooms to understand and define how the headphones could reproduce sound in different environments. You must be able to use it in the living room, your playroom or your bedroom.

In the same way, the team studied the behavior of the headset during the gameplay phases, so that the cat remains optimal, thanks to a sensitive microphone but which still ignores the noises in the background.

Scott Wang, the senior design researcher of the new wireless headset, explains: “We know that video games are deeply social activities. This is especially true in the times we live in right now: we really need to play and connect with others.

The team chose to take a human-centric approach to the design of this headset, an approach that eliminates unnecessary distractions, so gamers can focus on the game and their friends.

Elie Ahovi, senior designer, adds: “We wanted every interaction with the headset to be pleasant. We wanted its use to be a source of pleasure, we wanted you to be as happy as possible during your gaming sessions.”

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