The announcement was shared by Jason Ronald of Microsoft!

Jason RonaldDirector of PM the Microsoft announced that from now on consoles Xbox support the FidelityFX Super Resolution 2 technology by AMD known to many simply as FSR 2 and that we remember it basically takes on the task of improving the resolution of a game, but without going to cause additional workload on the game device of the moment, thus affecting performance.

Having made this necessary clarification, the good Ronald he was keen to clarify how thanks to this close collaboration with AMD developers can take advantage of this feature directly through the latest version of the GDKX which are none other than the Microsoft Game Developer Kit + estensioni Xbox.

Xbox console development kits now support AMD’s FidelityFX Super Resolution 2

Below you can take a look at the official announcement shared directly by Jason Ronald:

I am happy to announce that FSR 2.0 is now available in an open source API version, for easy integration, with complete documentation and complete C ++ and HLSL source code. The feature supports DirectX 12 and Vulkan, all with the plug-in for Unreal Engine 4 and 5 on the way. It should be noted that it is also supported on Xbox and will be available on Xbox GDK.

FSR is one of several AMD technologies that deliver world-class gaming experiences. From Radeon Super Resolution and AMD Radeon Anti-Lag, which increase performance and responsiveness, to AMD Smart Access Memory, which increase gaming performance on systems with Radeon graphics and Ryzen processors, these advanced technologies provide gamers with incredible performance, visual extraordinary and exceptional experiences

At this point, the hope is that more and more developers will be able to use the FSR 2.0 for games Xbox.

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