While leveling up your stats correctly is only part of creating a build in Elden Ring, placing dots in the right places is critical to your survival and success, especially in the early parts of a build. ‘a part. Elden Ring also made some major changes to how stats work, changing where soft and hard caps are, what stats do what, and adding tons of equippable items that change them in positive ways. Today we’re going to look at all of the stats you can improve in Elden Ring and talk about which ones work best for your build.
Related: How to improve your character in Elden Ring
The best stats to level up in Elden Ring
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There are eight stats in Elden Ring, and depending on what type of build you’re doing, you’ll usually only need to focus on four of them.
- Vigor: Probably the most important stat in all of Elden Ring, Vigor’s main focus is to increase your max health, as well as increase your fixed damage resistance. Since your damage stats (Strength, Dexterity, etc.) don’t start to significantly affect your damage until you upgrade these weapons, upgrading Stamina early will keep you alive longer. Always aim for no less than 40-50 Vigor at level 70, and always aim for 60 at level 80 and above.
- Mind: The main purpose of the Mind stat is to increase your Focus points, as well as give your flat defenses a slight boost. As Ashes of War requires some FP to use, you will need around 10 Mind for most melee-focused builds. However, if you are a spell or miracle caster, 20-25 Mind is a good place to start, and you should experiment with how much you need based on the spells you are casting.
- Endurance: The resistance has three goals. It’s essential to increase your total stamina (used to perform most combat-focused actions like dashing, dodging, and attacking) and increase your gear load (how much gear you can equip while still mobile ). It also increases your armor, which makes it harder for status ailments to affect you (but also makes them take longer to fade once they’re active). If you’re building for a knight in heavy armor, you’ll need at least 20 resists. For lighter builds, you can do with a lot less.
- Fortaleza: If you want to swing the big guns, you need Strength. Its main purpose is to increase damage and allow you to use Force-based weapons. You don’t need it as much as you think, because using a two-handed weapon applies an invisible 1.5x modifier to your Strength, allowing you to two-handed something you don’t. can only be used with one. 40-50 Strength should be your minimum with all your buffs active.
- Skill: The Dexterity stat is nearly identical to Strength Used, just missing the hidden 1.5x two-handed multiplier. If you want to be able to use weapons that scale with Dex, you’ll need to invest in them – 40-50 should be your minimum with all your perks active.
- Intelligence: The Intelligence stat, like Strength and Dexterity, is almost exclusively focused on increasing damage output, especially with sorceries. It also governs which Glintstone staves you can equip and their sorcery scale. There is also the strange spell which requires intelligence and a combination of faith and arcana. Generally, you won’t want less than 40 Int for a caster build and up to 80 at higher levels.
- Fe: If enchantment miracles are your thing, you’ll want to throw a lot of points into the Faith stat. Mainly governing enchantment damage, Faith can also be a complementary stat, as most enchantments are relatively cheap, in terms of requirements. If you want to focus only on enchantments, 40-60 Faith should be your starting range.
- Esoteric: Arcane is a strange duck. It doesn’t directly affect the damage stats of anything that doesn’t need it, and it also increases the vitality stat, which increases your resistance to death state. Its strongest quality, however, is that it governs the amount of status stack you apply to your enemies. Blood loss, scarlet rot, poison, etc. – The more Arcane you have, the more severe the affliction you inflict. As with the other damage stats, 40-50 is ideal here.
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