Are you prepared to establish your dominance in Touhou Tower Assault? Look no further, because our comprehensive Touhou Tower Assault Tier List has got you covered! This tier list will assist you in identifying the most exceptional tower available in the game.
The Variety of Towers in Touhou Tower Assault
In Touhou Tower Assault, you’ll encounter various types of towers, including Mythic Towers, Legend Towers, and Rare Towers. Allow us to present you with the complete Touhou Tower Assault Tower Tier List.
Identifying the Best Tower in Touhou Tower Assault
Determining the best tower ultimately depends on your specific objectives, such as farming or conquering a particular stage. However, it’s important to bear in mind that investing in mythic towers can be an exceedingly costly endeavor.
To put things into perspective, the cost of fully upgrading a mythic tower is roughly equivalent to that of two maximally upgraded legends. In most cases, it’s more prudent to primarily utilize legends, as they offer greater value. Nevertheless, if you do opt for a mythic tower, select one that synergizes effectively with your team.
Without further ado, here are some generally reliable Legend Towers:
- Reisen Udongein Inaba (Hill, Long Range, Debuffer)
- Joon Yorigami (Money Generator, highly beneficial for Mythics)
- Sakuya Izayoi (Ground, Multi-hit, Timestop, Scarlet Mansion Synergy)
- Iku Nagae (Ground, High Damage, Long Range)
- Youmu Konpaku (Ground, Synergy with multiple towers, low cooldown)
- Cirno (Ground, AoE Slow/Freeze, effectively stalls threats)
Please bear in mind that these are subjective opinions. It’s crucial to foster creativity and continuously experiment with different towers. Furthermore, in most scenarios, it is advisable to limit the number of mythic towers to one, possibly two if you possess a firm grasp of their optimal utilization. After all, there is a limit to the number of mythic towers one can maximize.
Touhou Tower Assault Tier List
Touhou Tower Assault Best Tower
Reisen Udongein Inaba
Base [Max LV] Damage: 24/1 [67/1]
Range: 15
Cooldown: 7.5
Place Limit: 4
Attack Type: Single Target
Role: Hill Debuffer
Placement Cost: 500¥
Total Cost: 4725¥
Passive: Manipulation of Madness
Reisen Udongein Inaba’s attacks apply a random effect (Slow, Stun, Bleed, Weaken) to enemies on hit.
Upgrade 1 (325¥)
+ 24[67] > 28[77] Damage
+ 15 > 16 Range
Upgrade 2 (400¥)
+ 28[77] > 31[87] Damage
+ 16 > 17 Range
Upgrade 3 (725¥)
+ 31[87] > 40[111] Damage
+ 17 > 20 Range
+ Single Target > Circle AoE
Upgrade 4 (775¥)
+ 40[111] > 41[114] Damage
+ 20 > 21 Range
Upgrade 5 (825¥)
+ 41[114] > 42[118] Damage
+ 21 > 22 Range
Upgrade 6 (1175¥)
+ 42[118] > 48[134] Damage
+ 22 > 27 Range
Joon Yorigami
Earning: 275¥
Range: 5
Place Limit: 1
Attack Type: None
Role: Ground Economy
Cost: 500¥
Upgrade 1 (700¥)
275¥ > 450¥ Earning
Upgrade 2 (1100¥)
450¥ > 650¥ Earning
Upgrade 3 (1600¥)
650¥ > 900¥ Earning
Upgrade 4 (2850¥)
900¥ > 1350¥ Earning
Upgrade 5 (4650¥)
1350¥ > 1800¥ Earning
Upgrade 6 (8600¥)
1800¥ > 3100¥ Earning
Marisa Kirisame
Base [Max LV] Damage: 21/1 [59/1]
Range: 10
Cooldown: 6.2
Place Limit: 4
Attack Type: Single Target
Role: Hybrid Attacker
Placement Cost: 425¥
Total Cost: 3925¥
Upgrade 1 (250¥)
+ 21[59] > 25[71] Damage
+ 10 > 12 Range
+ 6.2 > 6 Cooldown
Upgrade 2 (350¥)
+ 25[71] > 27[76] Damage
+ 12 > 14 Range
+ 6 > 5.8 Cooldown
Upgrade 2 (550¥)
+ 27[76] > 34[94] Damage
+ 14 > 16 Range
+ Single Target > Line AoE
+ 1 > 4 Hit Amount
+ 5.8 > 6 Cooldown
Upgrade 4 (650¥)
+ 34[94] > 35[97] Damage
+ 16 > 16.5 Range
+ 6 > 5.8 Cooldown
Upgrade 5 (750¥)
+ 35[97] > 36[100] Damage
+ 16.5 > 17 Range
+ 5.8 > 5.5 Cooldown
Upgrade 6 (950¥)
+ 36[100] > 43[121] Damage
+ 17 > 23 Range
+ 4 > 1 Hit Amount
+ 5.5 > 6 Cooldown
Keine Kamishirasawa
Base [Max LV] Damage: 25/3 [70/3]
Range: 10
Cooldown: 5.5
Place Limit: 3
Attack Type: Circle AoE
Role: Ground Buffer
Placement Cost: 435¥
Total Cost: 3070¥
Passive: Formal Historian
Keine Kamishirasawa increases the Damage(+10%) and Range(+15%) of Humans in her Range.
Upgrade 1 (275¥)
+ 25[70] > 33[92] Damage
+ 10 > 11 Range
Upgrade 2 (435¥)
+ 33[92] > 38[106] Damage
+ 11 > 12 Range
Upgrade 3 (575¥)
+ 38[106] > 46[129] Damage
+ 12 > 14 Range
= 3 > 1 Hit Amount
– 5.5 > 6.25 Cooldown
Upgrade 4 (650¥)
+ 46[129] > 48[134] Damage
+ 14 > 15 Range
Upgrade 5 (700¥)
+ 48[134] > 50[140] Damage
+ 15 > 16 Range
Tewi Inaba
Base [Max LV] Damage: 17/1 [48/1]
Range: 6.5
Cooldown: 5
Place Limit: 3
Attack Type: Single Target
Role: Ground Economy/Attacker
Placement Cost: 400¥
Total Cost: 3100¥
Passive: White Rabbit of Good Fortune
Tewi Inaba earns 40 Yen per each different Human or Rabbit (Up to 5, including herself) in her range every Wave. Yen per Wave is doubled at Upgrade 3+.
Upgrade 1 (225¥)
+ 17[48] > 20[56] Damage
+ 65 > 7 Range
Upgrade 2 (325¥)
+ 20[56] > 24[67] Damage
+ 7 > 8.5 Range
Upgrade 3 (675¥)
+ 24[67] > 32[90] Damage
+ 8.5 > 12 Range
+ Single Target > Circle AoE
– 5 > 6.5 Cooldown
Upgrade 4 (700¥)
+ 32[90] > 36[101] Damage
+ 12 > 13 Range
Upgrade 5 (775¥)
+ 36[101] > 44[123] Damage
+ 13 > 15 Range
+ 6.5 > 6 Cooldown
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