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Game news The Callisto Protocol will use the features of the PS5 to scare us

In December, Striking Distance Studios, a subsidiary of Krafton (PUBG), unveiled its first project: The Callisto Protocol. Scheduled for PC, PS5 and Xbox Series, the title is doomed to represent next-generation survival horror. Glen Schofield (Dead Space), briefly explains how he will take advantage of the Sony machine.

Survival-horror single-player narrative, The Callisto Protocol will surprisingly plant its setting in the same universe as PlayerUnknown’s Battlegrounds, on the dead moon of Jupiter in the year 2320. Players have a mission: to escape the maximum security unit ” Black iron “, while discovering its terrifying secrets. The action will take place more precisely 300 years after that of the battle royale. “There will be little links here and there“, specifies Schofield in the columns of gamesradar, to indicate that the references will not necessarily be “very deep“.

The man also spoke with the official magazine of PlayStation regarding the features of the console that will be used to highlight the purpose of the title, starting with the haptic feedback of his controller.

I think we can create some scares right from the controller. There are a number of things that are really going to help us make a next generation survival horror.

Aided by the graphic power of the machine, The Callisto Protocol would also look “more real“than other games. “There are so many details we can put in now, it’s crazy“, adds Schofield. Equipped with its 3D audio technology, the PlayStation 5 should also be able to support the heavy atmosphere offered by the production.

You can hear something, and it looks like it’s behind your back, or right above you. With headphones, it’s crazy.

The Callisto Protocol has been announced for 2022 on PC and consoles.

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