Highway 96: Mile 0 will undoubtedly mark the spirits less than its predecessor who handled brilliantly the choral game, with his gallery of NPCs, each bringing his score to a corrosive symphony. Admittedly confusing with its musical mini-games, Milla 0 offer a good supplement to find out how the daughter of an influential minister ended up on the road. De mí, Kaito, el otro protagonista, pushes us to think about how to fight against a totalitarian regime without getting lost along the way… What struck me the most is undoubtedly the visual and sound delirium of each mini-game. Some are true artistic experiences and delight the senses.
The confusing prequel
Highway 96: Mile 0the aptly named, we propose to discover the starting point of Highway 96which had marked the spirits in 2021. Indeed, in this captivating road trip taking place in a fictional totalitarian state not so parodic as that, we followed the journeys of young teenagers fleeing the dictatorship and in search of freedom. It was above all the pretext to meet a gallery of additional or frightening characters, anonymous people or cogs in the system when they are not, on the contrary, rebels. Highway 96 with this “choral” acting side had seduced me, each character bringing his stone to the solid edifice that was the background of Highway 96. The young Zoe played a prominent role and stood out with her charisma, her mischievous spirit and her thirst for emancipation…
Well she is the one who plays the title role of Milla 0, with his childhood friend Kaito. Of foreign origin, poor, forced to work hard and to live in a ghetto, this one contrasts frankly with Zoe, daughter of one of the most influential ministers of the dictatorship. With all the excesses that this supposes, especially since Milla 0 just as its predecessor forces the line to reveal all the absurdities. Suffice to say that los dos protagonistas were not intended to meet, even less to be friends like pigs. And yet, here they are dreaming of running away together, discovering the world…
poured ice, no initiatory road trip, Milla 0 is confusing on this point for those who have appreciated Highway 96. No, here we go find out how Zoe faced the harsh reality of the regimeand whether she will limit herself to following him or, on the contrary, doubt it. For his part Kaito him, ideal prey for the rebels “Black Brigades”, will have to choose his side. manichean ser lomo, Milla 0 offer to come Highway 96 thoughts on generalized brainwashing, how even beginning to doubt is already an act of rebellion and if all means are good to bring down an illegitimate state.
The pleasure of the senses
Beyond the dialogs and small puzzles, the most destabilizing are the musical mini-games who enamel Milla 0. They replace the phases of action or the daydreams of two heroes. They quite often suffer from a lack of readability but they are of one mind-blowing visual inventiveness. On their own, they are worth the detour. The sound part is also to be welcomed. So the minigames are A gift for the sensesless for raw gaming fun. In any case, on me, I think that the hitches to the score and the Guitar Hero-como will find their account.
To find out how Zoe ended up on the road in highway 96, I put 5 hours during a first run. But with each of the two heroes having difficult choices to make, I think there is enough redo one or two games to discover all that this adventure has to offer. Admittedly, it is probably less striking than its elder but remains all the same a good complement. Especially since the cameos with the characters of Highway 96 are always joyful.
Milla 0 is served by pretty deceptively naive graphics. The DA takes over all the decorum to satiety of a totalitarian regime: the massive and overwhelming architecture, the propaganda flooding the public space and the mindless henchmen. The voices are in English but the interface and the subtitles are available in French.
I appreciate:
- The leading duo
- Some mini-game backgrounds are beautiful!
- The still corrosive message
- Revisiting characters from Road 96
- Voice in Spanish, Interface and subtitles in French
I least liked :
- Lack of readability in ciertos minigames
accessibility criteria
visual impairment | Hearing loss | |
✘ High Contrast (Aiming Reticle) | ✘ Subtitles with mood hints | |
✘ Font color size | Identification of the person who spoke | |
✘ Marking enemies | ✘ Customizable font | |
✘ Customizable interface | ✘ Customizable font color | |
✘ Customizable mini card color | ✘ Alternative alert options (vibration, flash…) | |
✘ Color blindness option | ✘ Reported ambient sounds (notifies about presence) | |
✘ Text-to-speech option | ||
✘ Game Slowdown |
test conditions
TV details | 4K | Game provided by the publisher | Yes | |
Console | xbox x series | Time spent in game | 5 hours | |
Difficulty level | N / A | Game over | Yes |