At Hogwarts Legacy, Merlin’s Trials are puzzles and challenges scattered across the map that, according to legend, were created by Merlin himself as a bit of extracurricular fun for himself and his Slytherin friends. However, it must be said that some Trials of Merlin are more fun and less difficult than others. One of the most frustrating is Merlin’s Judgment in the small, ruined crypt northwest of the Flooflame from the North Ford Bog entrance. It can be done, but it takes a bit of patience and practice.

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Related: How to solve the North Ford Bog Merlin lawsuit in Hogwarts Legacy

How to complete Merlin’s Trial near the North Ford Bog entrance

To complete Merlin’s North Ford Bog Entrance Trial, you must climb the stone pillar in the northwest corner of the ruined crypt, then jump from pillar to pillar until you reach the pillar in the northwest corner. All this without touching the ground. If it hits the ground, you have to start over at the southwest pillar. It sounds simple, and in a way it is, but that doesn’t make it any easier.

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Before you start the frustrating experience of Hogwarts Legacy trying to be a platformer, you need to clear the top of all the pillars. This is the easy part. Just use L2/LT and R2/RT to shoot the small rock piles.

Hogwarts Legacy North FordPBog Entry Essay Merlin mounted

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Now climb up to the southwest pillar and take a deep breath. The first two jumps are quite easy: just hold the stick forward and jump. You will automatically grab onto taller pillars like the second one and pull yourself up. But unfortunately, you won’t do that by jumping on the shorter pillars. The second jump is easy because it is a long distance. It’s the third, fourth and fifth jumps that are really boring.

Hogwarts Legacy North FordPBog Merlin Trial Jump Entry

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To shorten these jumps, push the stick forward, press jump, then release the stick. Don’t try to correct the course, as this will only cause your character to descend from the pillar when it lands. You just have to be very careful and have a bit of luck. The last two jumps are longer and therefore easier, and when you reach the last pillar, Merlin’s Trial will be over.

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