Released in 1997, GoldenEye 007 was to be remake in 2007 on Xbox 360. A project canceled by Nintendo at the last moment. Salomé explains all this in the second daily of the day.
Arrived on Nintendo 64 in 1997, GoldenEye 007 has become over the years an icon of the video game world. Rareware, developer of the title, has managed to do what many other studios have tried in the future, almost all over the top of their teeth: adapt a classic from the big screen to a game console. In addition to this feat, the studio ( now owned by Microsoft and recently known for Sea of Thieves) popularizes the FPS (first person shooter) notably via a multiplayer mode which appeals to the press as well as the public. A success that will almost give birth to a remake on Xbox 360.
A story of ego?
The remake had to integrate improved graphics as well as characters more similar to the actors of the time. Its development, although advanced, had been canceled suddenly. At the time, it was explained that the project was aborted because of the stakeholders involved and the copyright costs involved: permission had to be sought from the studio behind the film or from the actors. A problem which still exists today and which is a real obstacle to a remake of the game. But that would not be the only cause of the abandonment at the time.
In an interview with Arstechnica, Ross Bury (former developer of Rareware) explains that a head of Nintendo would have vetoed the title, in the home stretch. As the game was about to pass gold (ie ready to be marketed), a senior person would have said no, explaining that he was “impossible for a Nintendo game to be released on Xbox“. End of the story.
A story that resurfaces since a leaked version of the game has just been released on PC, getting closer to the work done by the developers at the time. If it is therefore difficult to believe in any remake of GoldenEye 007, a new James Bond opus is being developed in the studios of IO Interactive (Hitman 3, among others).
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