Ghostwire Tokyo has returned to the forefront of gaming news after exiting its temporary PlayStation 5 exclusivity and making the jump home to Xbox and Game Pass on April 12. Besides, tango games wanted to give it an extra boost (in all editions) by adding a new free story DLC titled The spider’s thread.
Bethesda’s supernatural horror game introduces many new features with this expansion; new main single-player campaign missions, new combat abilities, new photo mode features, and an additional game mode for the title. But that’s not the only thing that happened in the game.
With its entry into the Microsoft ecosystem, Ghostwire Tokyo also took the opportunity to present the Denuvo DRM (The anti-piracy software rather infamous in the gaming community, as it noticeably affects the performance of games it’s included in.) In fact, some people have already noticed differences between the title before the patch and after it- this. A very different path from the one Capcom decided to follow a few days ago.
It’s quite unusual for a game to incorporate a tool like Denuvo after its original release, but the fact that it came with the introduction in Game Pass suggests that Microsoft and Bethesda will introduce Denuvo in other major titles. coming this year as are Redfall, from Arkane Austin, and Starfield, from Bethesda itself.
What do you think of the introduction of DRM after a release?