Blizzard Entertainment’s Daniel Briggs has allayed concerns about Diablo IV’s dynamic visual effects, which players weren’t able to see during beta testing.

The Diablo IV beta generated quite a bit of emotion, both positive and negative. Although it was known that the tests would show only a fraction of the game’s content, already during Early Access the Internet was flooded with questions about supposedly unfinished or missing items.

One of the most common problems is the intensity of visual effects capability, which we won’t see in their full glory until after the full release of Diablo 4. This was confirmed by designer Daniel Briggs in response to questions from Blood users, who had trouble seeing the mechanics work in practice.

The system was revealed in late 2021, along with plenty of other information about the fourth Diablo.

  1. As stated at the time the effects that accompanied the use of character abilities were to become bigger and more dramatic with “buff and item stacking” increasing their potency and duration..
  2. It wasn’t just about mechanically “increasing” the graphics settings: each of these enhancements had to be “handcrafted” to fit the atmosphere of the Sanctuary.
  3. However, after the beta started, players could not see this solution working in practice (via Reddit).
  4. Some people even began to suspect that the system had been abandoned..

Briggs addressed these theories.

  1. The creator pointed out that the level of dynamic visual effects of skills depends on several factorsincluding skill points, bonuses for them and their categories, legendary items, legendary master levels and glyphs.
  2. The developer also mentioned a “censored” and “very rare” modifier, which will also affect how “skills” are presented.

At the same time, although the intensity does not increase strictly gradually, the changes are more visible when comparing the basic version to what we will see at the maximum level of the character. Meanwhile, the Diablo 4 beta capped character progression at level 25 out of 100, so it’s no surprise that this mechanic’s progression, while possible in testing, didn’t particularly catch the eye. attention of players.

Briggs also mentioned that there will be a lot of extra (i.e. not shown) content in the game, especially in the higher world tiers. We make him keep his word.

Diablo IV It will debut on June 6. The game targets PC, PlayStation 4, Xbox One, PlayStation 5 and Xbox Series X/S.

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Passionate about video games (and others) for years, he completed an MBA in linguistics, defending a thesis on games. He started his adventure with GlobeLiveMedia in 2015, writing in the editorial department, then also covering movies and oh, horror! – technology (also a contributor to the Games Encyclopedia). He started out with platform games, which he still loves (including metroidvania), but he also enjoys card games (including “analog” games), fighting games, soul games and practically any other type of game. Don’t ask about the graphics: after a few hours of exposure, you can revel in pixelated game characters reminiscent of the Game Boy era (if not older).

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