Destiny 2 fall damage is becoming a major nerf in the Destiny 2 Season 20 mid-season update, according to a recent developer post on the Bungie blog. Starting with the Destiny 2 Lightfall release date, Bungie will be making changes focused on reducing the negative impact of collision damage in Destiny 2, including damage from Cabal Drop Pods and random interactions that cause damage to players for unclear reasons. However, the Bungie team is also hoping to roll out changes that will make fall damage more deadly in FPS gameplay for their planned mid-season update, which will likely happen in April.

“As of Lightfall, collision physical damage will no longer be lethal to Guardians,” the post reads. “Fall damage will still be lethal when Lightfall launches, but we plan to make it non-lethal in a mid-season update. You’ll still take damage from physical collisions, but it will usually drop you to 1 HP instead of being splashed all the way.

Such damage contributes to in-game eliminations for Guardians of all levels. Therefore, these welcome changes will likely reduce the impacts of fall damage that knocks players out of the game. For example, players who die from fall damage or collision mechanics generally have to wait for their teammates to revive them or waiting for a certain amount of time to pass before they can respawn, effectively frustrating their gameplay. These deaths can ruin what would otherwise be a series of flawless dungeons and other solo activities.

This represents a modification of an underlying mechanic that has been present since Destiny’s original release in 2014. Anyone familiar with the game is also familiar with the text “Killed by the Architects”, which usually appears on screen after a death related to the fall or collision damage. Shame.

While Bungie hasn’t specifically explained why they chose to make this change beyond the fact that the developers believe it will make the game more fun, it may also be down to the grappling mechanic that comes with the game. release of the Lightfall and Destiny 2 Brin subclass. . These mechanics could potentially be a new source of physics collision issues in the game engine, as grappling gameplay is new to the Destiny series.

Additionally, the developers at Bungie say that the town of Neomuna, which the game will officially introduce in Lightfall, will be more vertical than most areas we’ve seen in the space game. Its verticality may also contribute to the developers’ decision to nerf such mechanics in Lightfall.

However, Bungie does not fully protect players from interactions with Architects. Effectively leaving players with only 1 HP under the most dire circumstances, players must still avoid damage from enemies when recovering. Still, the change will likely make the game more enjoyable overall, as things like hard landings will no longer temporarily kick players out of the game while they wait for a reroll.

While Lightfall and Season 20 are on the horizon, there is still plenty to explore in Destiny 2 Season 19, such as the Destiny 2 Spire of the Watcher dungeon and the Revision Zero exotic quest. Be sure to catch everything before the next DLC release, which is about to be a hit for one of the best multiplayer PC games.

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