While many gamers would have welcomed Cities: Skylines 2 powered by Unreal Engine 5 with open arms, the news of using the venerable Unity didn’t disappoint fans at all, quite the contrary.
The excitement over the official announcement of Cities: Skylines 2 is slowly fading away. So it’s time to review the next installment of Paradox Interactive’s best-selling city-building sim. This time fans took a look at the technical layer of the gameplay trailer (see below).
The awesome video, some gamers say, was created on Unreal Engine 5, and it they say proves that Cities: Skylines 2 is also based on modern Epic Games technology (although the video doesn’t show not gameplay). as such). These rumors were immediately debunked by the developers, who claimed that the simulator is powered by the same Unity engine that was used to create the first installment.
Can we then speak of disappointment? Not necessarily. A heated debate, during which many netizens have showcased the positive aspects of Colossal Order staying with current technology.
- One of the most important arguments is quite simply the excellent knowledge of such an engine by the developers. As a result, they don’t have to start from scratch, so to speak.
- Another benefit of using Unity is ease of transfer of existing resources cities: skylines. Since the collection of DLCs is huge, this is a great advantage for developers.
- Some players also point out that while UE5 is a powerful tool for creating worlds where we can move around in a third-person perspective, it fails as a technology for simulation games with a heavy emphasis on the use of mods .
- Speaking of which, there were several comments in the discussion that insisted that Unity is better at making mods than Unreal Engine 5which is more complicated in practice.
- Original Cities: Skylines is basically a very successful game, and fans say the series doesn’t need a revolution, but rather an evolution. Moving from Unity to UE5 could kill what players love about the game.
- Besides, using Unreal Engine 5, according to players, would involve much higher system requirements than what we will potentially experience in Cities: Skylines 2 in Unity.
Of course, not being a programmer, it is difficult to judge the superiority of one technology over another. However, aspects such as the familiarity of developers with the Unity engine are its undeniable advantages. And will it live up to our expectations? We’ll find out as soon as possible when the developers bring us the first Cities: Skylines 2 game (and preferably the game itself).
Below you can see the trailer from which the aforementioned discussion began.
Finally, remember that Cities: Skylines 2 will be released on PC, PlayStation 5 and Xbox Series S/X. As of this writing, the exact release date is unknown; however, it is known that the game will be released this year. The title will be available with a Game Pass subscription.