It’s now a tradition, every time we get halfway through a Warzone season, a big patch comes in and reveals a whole bunch of new stuff. So, without further ado, let’s discover the one from the first season on Vanguard.

Fix bugs on consoles

Since the launch of this first season of Call of Duty: Warzone Pacific, console players have been complaining about a whole bunch of bugs that no longer allow them to play the game under acceptable conditions. A reaction was then expected from Raven Software.

For this mid-season patch, they have just confirmed that some of the bugs encountered by console players will be resolved. However, they also warned that this was only the first part of these bugfixes and that it will be “normal” if you still come across them.

Arrival of the Pillage Vanguard world

The other big announcement coming with this mid-season patch, it’s the arrival of Pillage mode on Caldera. Indeed, it’s been one of Warzone’s most beloved modes since launch, and it was surprising that this mode wasn’t here yet.

Well, it’s now done and you’ll be able to play it now. Be careful though, in her patchnote, Raven tells us that silver mining will no longer be a matter of course. To see what that could mean.

Find the full mid-season patch of Warzone Pacific

Corrections

  • Fixed several instability issues on Xbox and PlayStation platforms.
  • Fixed an issue that caused crashes on PlayStation 5.
  • Fixed an issue with the Compacted Powder accessory that increased damage multipliers.
  • Fixed an issue with Double Cannon where the Akimbo perk was not properly decreasing damage.
  • Fixed an issue with the Alpha Submachine Gun (VG) whose DMV short 189mm barrel was incorrectly affecting damage multipliers.
  • Fixed an issue with the Charlie Assault Rifle (VG) where its SVT-40 PU 3-6x optic would wrap the screen while firing.
  • Fixed collision issues with various Caldera elements allowing players to mine, stare at, or shoot through them.
  • Fixed an issue where players were returning from the Gulag with the incorrect class.
  • Fixed an issue that caused players to be kicked out of the Gunsmith screen when accessing custom classes during a game.
  • Fixed an issue causing incorrect description text to be displayed for some Operators.
  • Fixed an issue causing alt text to display under friends in the social menu.
  • Fixed an issue causing alt text to display on various Business Cards.
  • Fixed an issue causing the incorrect rarity label to be displayed on some Shop bundles.
  • Fixed an issue preventing the progress of the operator mission “Get 3 wins as Francis” from being tracked.
  • Fixed an issue causing the Caldera victory exfiltration cinematic to end prematurely.
  • Fixed an issue where the Match Summary button was not working.
  • Fixed an issue where the Tactical Insert would not appear in the Combat Enhancements menu.

Weapon Changes

  • Added a new weapon: The Welgun submachine gun
  • Alpha Assault Rifle
    • Reduced visual recoil.
    • VDD 760mm 05B: reduced visual recoil.
    • 50 round magazines 7.62 Gorenko: reduced visual recoil.
    • Pine Pitch Grip: ADS speed decreased by 4.9%, down from 4%, and vertical recoil control increased by 1.11, down from 1.1.
    • Rubber Grip: Now decreases idle sway control by 5% and increased vertical recoil control by 1.06, down from 1.047.
    • Krausnick S11S Collapsible: Slightly reduced visual recoil.
    • Carver Grip: Reduced visual recoil.
    • M1941 handguard: reduced visual recoil.
  • Hotel Assault Rifle
    • Decreased recoil.
    • Decreased recoil spread.
    • Silent Mercury: vertical recoil control increased by 1.05, from 1.035, horizontal recoil control increased by 1.02, from 1.01, and visual recoil decreased
    • MX Silencer: ADS speed decreased by 5.1%, down from 4%, and horizontal recoil control increased by 1.065, down from 1.03.
    • Carver Grip: ADS speed decreased by 5%, down from 4%, hip fire spread accuracy increased from 1.04 to 1.03, horizontal recoil control increased from 1.025, down from 1.016, vertical recoil control increased by 1.072, down from 1.065, and visual recoil slightly decreased.
    • M1941 Handguard: horizontal recoil control increased by 1.06, down from 1.049, vertical recoil control increased by 1.06, down from 1.048, idle sway control reduced by 10%, and visual recoil slightly decreased.
  • AS44
    • Decreased initial recoil.
    • Decreased recoil deflection.
    • Polymer Grip: Slightly decreased visual recoil. NZ-41
    • Slight decrease in recoil spread.
    • Recoil scaling now happens one bullet later.
  • Barrel Einhorn
    • Hip fire dispersion increased slightly
    • Choke Full M97: Bullet Spread (Bloom) multiplier changed from 0.85 to 0.9 and reducing this multiplier will increase the size of his fire cone when ADSing.
    • No Stock: Hip fire accuracy increased by 6.4%, down from 7.6%.
    • VDD Hunter: Hipfire accuracy increased by 5.6%, down from 7.6%.
  • Cooper carbines
    • Compressed Ammo: Horizontal recoil control decreased by 1.04, down from 1.05.
    • Customized Cooper 22″: sprint shooting speed decreased by 1.2, down from 1.3.
    • .30 Carbine 30 round magazines: movement speed increased by 4%, ADS speed increased by 1%, horizontal recoil control decreased by 1.28, down from 1.3 and vertical recoil control decreased by 1.28 , instead of 1.3.
    • No stock: horizontal recoil decreased by 1.11, instead of 1.3, vertical recoil decreased by 1.09, instead of 1.1 and visual recoil decreased.
  • Charlie light machine gun
    • Queen’s Royal 705mm: No longer removes damage falloff, now increases damage range by 1.5, down from 1, and horizontal recoil control increased by 1.36, down from 1.37.
    • 40 round 6.5 Sakura magazines: vertical recoil control increased by 1.17, down from 1.2, horizontal recoil control increased by 1.19, down from 1.21.
  • Charlie submachine gun
    • Krausnick 317mm 04B: Now decreases hip fire accuracy by 6.4%.
  • Double canon
    • Akimbo: Hipfire accuracy is now reduced by 40%, down from 32%.
  • Charlie Assault Rifle
    • Silent Mercury: vertical recoil control increased by 1.07, down from 1.048 and horizontal recoil control increased by 1.03, down from 1.013.
    • MX Silencer: Horizontal recoil control increased by 1.049, down from 1.036, and visual recoil decreased.
    • Carver Grip: Vertical recoil control increased by 1.11, down from 1.093, and visual recoil slightly decreased.
    • M1930 Reclined Strife: Now increases vertical recoil control by 1.012.

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