Atomic Heart is heavily inspired by games like BioShock and Prey, both in its story and its design. However, there are some very obvious Easter eggs referencing the first BioShock game hidden away for you to find. This guide outlines all of the BioShock Easter Eggs you might come across.

All BioShock Easter Eggs in Atomic Heart

Here we’ve listed all of the BioShock Easter Eggs we’ve found in Atomic Heart in no particular order. some may require a little more understanding to understand, most are very obvious.

0451

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Related: How to Enable VSync in Atomic Heart

BioShock’s first easter egg can be found in the game’s intro sequence. While you’re sitting in a boat navigating a canal, you’ll listen to a man and a woman discuss something secret. The man mentions a code, 0451. This code is used in many games, but it’s also the first one you’ll get in BioShock. Most people agree that the code refers to Fahrenheit, a dystopian novel, which is very fitting considering what Atomic Heart has to say about communism.

punch one-two

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In BioShock, the first Plasmid you pick up is electrical energy that allows you to electrocute enemies before continuing with a swing of the key. This is called the one-two punch. Atomic Heart’s first ability is a similar electrical energy that we encourage you to use in conjunction with your melee weapon for most of the game. he definitely is.

Neptune and the lighthouse

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Headlights are an iconic symbolic piece of the BioShock universe. In the first game, your plane crashes into the sea and you enter a lighthouse before descending into Rapture. In Atomic Heart, you have to fight your way to a lighthouse, where you’ll sit in a chair, a reference to the BioShock Infinite intro, and take an elevator to a city under the artificial sea. While not as impressive as Rapture, Neptune is almost certainly a deliberate BioShock easter egg. This is capped off by the protagonist, P-3, calling it an ecstasy of wonder.

the final boss

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Related: How to defeat the twins in Atomic Heart

This easter egg may be overkill, but it could also be due to BioShock’s terrible final boss design. BioShock’s latest boss is a hulking man who binged on Adam and turned into a superhuman. However, it looks a bit like a blob, with barely any defined features. Although you can’t fight it, Atomic Heart’s final real enemy that takes over the world is a bubble-shaped creature made of polymer, the invention that propelled the Soviet Union to the forefront of science. and innovation in the gaming world. . These two are similar in that they’re both products of the one thing that sets their worlds apart as unique, but they’re not terribly interesting outside of that.

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