Tencent Games, the world’s leading game development, publishing and operating platform, is pleased to announce its attendance at Game Developers Conference (GDC) 2023, March 20-24. With a record number of 18 sessions and its own stand, Tencent Games He will present his latest innovations and share his experience and knowledge in the development of mobile video games with the industry.
Sessions will cover a wide range of topics, including machine learning, cinematic rendering, next-gen mobile game development techniques, audio techniques, and various development tools for greater efficiency. The program includes several of the most exciting titles from Tencent Games, such as honor of kings there Return to the Empire of TiMi Studio Group, START cloud gamingthe next title Studio Morefun, Arena Escape and the long awaited Dune: Awakening of Funcomas well as a presentation on the game development tool CloudFlow Pipeline and the game engine Cros developped by Tencent Games Common R&D and Operating System (CROS).
At the Tencent Games booth, attendees can experience the power of gaming technology through the cloud gaming project Great Digital Wallan initiative for the conservation of cultural heritage, which uses CROS game engine to create a cloud video game based on the Great Wall of China. The booth will showcase the latest game development tools from Tencent Games, such as AIR gamea platform for game AI development based on machine learning; Artician, a series of intelligent tools for artistic production; And Anti-cheat expertan anti-cheat product developed by Crosfrom Tencent Games.
Tencent Games invites all game developers and enthusiasts to visit its booth and attend its sessions at GDC 2023. Don’t miss this opportunity to experience the power of gaming technology.
● Tencent Game Developer Summit
Yingpeng Zhang | Technical Expert, CROS, Tencent Games
Tuesday March 21 | 9:30 a.m. – 10:00 a.m.
Room 3022, West Hall
Cloudflow Pipeline: A Catalyst for Improving R&D Efficiency
Rui Ryan Su | Senior SRE Manager, Tencent Games
Tuesday March 21 | 10:00 a.m. – 10:30 a.m.
Room 3022, West Hall
Arena Breakout: Creating a next-gen FPS game on mobile
Yiming Sun | Arena Breakout Producer, Morefun Studio, Tencent Games
Tuesday March 21 | 10:50 a.m. – 11:20 a.m.
Room 3022, West Hall
TiMi Audio Lab: Sound design for Honor of Kings
Hongfei Zhao | Deputy Director, TiMi Audio Lab, Tencent Games
Tuesday March 21 | 11:20 a.m. – 11:50 a.m.
Room 3022, West Hall
● Conferences
Fei Ling | Lead Engine Programmer, TiMi Studio Group, Tencent Games
Frei Zhang | Senior Engine Programmer, TiMi Studio Group, Tencent Games
Tuesday March 21 | 5:30 p.m. – 6:30 p.m.
Room 2010, West Hall
Machine Learning Summit: Advanced height map compression using deep learning in “Dune: Awakening”
Lejdforsstraat | Technical R&D Director, Level Infinite, Tencent Games
Clemens Rögner | Senior R&D Programmer, Level Infinite, Tencent Games
Tuesday March 21 | 1:20 p.m. – 1:50 p.m.
Room 2010, West Hall
Convenient high-performance rendering on mobile platforms
Xian Guo | Senior Rendering Engineer, TiMi Studio Group, Tencent Games
Thursday March 23 | 2:00 p.m. – 2:30 p.m.
Room 2016, West Hall
Thousands of soldiers fight on a single mobile screen: Unity’s DOTS apps in “Return to Empire”
Xiao Xiao | Senior Client Programmer, TiMi Studio Group, Tencent Games
Cangjianhou | Lead Engine Programmer, TiMi Studio Group, Tencent Games
Thursday March 23 | 3:00 p.m. – 3:30 p.m.
Room 2002, West Hall
BroadLeaf: real-time cinematic rendering of large-scale forests
Yixin Hu | Senior Graphics Researcher, Pixel Lab, Tencent Games
Thursday March 23 | 4:00 p.m. – 5:00 p.m.
Room 301, South Hall
● Exposure
Tech Show – Anti-Cheat Expert / Digital Content Creation (Artigician) / Game AI (Game AIR)
March 22-24
Booth No. S963
For more information, visit Tencent Games on Twitter or LinkedIn.