Gekko joined Valorant as the game’s sixth starter and 22nd operator overall. Like all Initiator-class Agents, your job will be to get your team into areas and provide positional advantages during engagements. With this role in mind, Gekko is well equipped with a stacked kit that allows him to help his team in a variety of ways. Using various pets to aid him in his work, his abilities come in the form of an AoE molly, a flash, a unique reveal type, and a powerful ultimate that can disable groups of enemies. ‘enemies. Gekko joins the team in Valorant Episode 6 Act 2.

Related: Is Valorant down? How to check Valorant server status

All of Gekko’s abilities in Valorant, explained

Seasickness (E by default)

Dizzy is Gekko’s pet who provides him with a flash. To use it, you press the ability to equip it, then press Fire to launch it forward. Dizzy flies forward then unleashes a plasma explosion around her. Enemies hit by the explosion are blinded (there is something good in their line of sight from their vantage point). When Dizzy’s effect ends, the pet reverts to a ball that Gekko can pick up when the ability’s cooldown begins.

Wingman (default Q)

Wingman is Gekko’s pet who acts as a revelation and utility. Wingman can charge right past Gekko. By default, fires a concussive blast at the first enemy it sees, briefly revealing their position. If Gekko sends Wingman into a planted Spike, he can use Alt Fire to have Wingman begin disabling the Spike. But that’s not all; if Gekko has the Spike on him, he can also send Wingman to plant him with Alt Fire. After Wingman expires, it can be picked up again and then recharged after a short cooldown.

Mosh Pit (C by default)

Mosh is Gekko’s pet that can be thrown like a grenade using Fire for a longer throw, or Alt Fire to sneak throw for a short throw. Land on the ground and create a large AoE cluster over the area. After a while, it explodes, dealing damage to anyone caught in it.

Thrash (X by default)

Another of Gekko’s pets and ultimate ability is Thrash. To use it, Gekko must equip it and then press Fire to take control of the familiar. It can then be propelled forward like Skye’s Trailblazer and activated to leap forward and explode. The effect stops all enemies within a small AoE radius, with the same effect as Killjoy’s ultimate. After detonating, Thrash remains inactive and can be interacted with Gekko to claim him (one time only) for another charge after a short cooldown.

Source

Categorized in:

Tagged in:

, ,