Lo cierto es que me parece muy triste que esto, junto con un montón de otros títulos de lanzamiento de PS VR2, sean aclamados como novedades, cuando son basicamente títulos de Oculus Quest de hace años que ya se sentían rancios incluso cuando se lanzaron por primera time. But, but… It’s my turn now, and with the mighty Horizon: Call of the Mountain, Moss II, Gran Turismo 7, Tetris Effect, Rez VR and a bunch of other games, I’ve been spending time on Batuu and I feel pretty ready to give you my verdict on Star Wars: Tales from the Galaxy’s Edge – Enhanced Edition.
As I said this is a game that originally came out for Quest 2 and is over two years old, only here they added the Last Call expansion which they merged into one game and tweaked a bit on some points. A bit of graphics here, some haptic effects against the skull, some additional effects there, better ray tracing here and… whoosh! They sell it to you as a launch title for PS VR2. The setting is simple: you are an unnamed mechanical droid whose ship crashes on the planet Batuu, and from there you are thrown into a grand adventure based on dialogues written by a seven-year-old boy. I’m not kidding in describing this game’s dialogue sequences and overall story as terrible, something I find super remarkable (again) given that ILM and LucasArts were involved in its development.
Advertisement:
The dialogue in this game, in addition to being nasty, is performed by over-the-top comedians like Saturday Night Live’s Bobby Moynihan, and here we find conversations and exchanges in the same tone we’d hear from the infamous Jar Jar Binks. , something that I think this game really hurts. It gets boring, tedious, crummy and doesn’t fit into the Star Wars universe I love (A New Hope, The Empire Strikes Back, Rogue One, Mandalorian) and it’s also impossible to skip any of the dialogue sequences , which makes the first few hours a pure Sith-worthy torture. Then things change and Star Wars: Tales from the Galaxy’s Edge – Enhanced Edition gets better, but never quite great.
All levels are ultra-linear. They’re almost reminiscent of old-school shooter hallways, and for you as a player, it’s about using various Star Wars laser weapons to take out hundreds of enemies. The game mechanics are smart, and the haptic feedback built into PS VR2 helps create a more immersive gaming experience than the PS VR2 version. Oculus Meta never did, but he doesn’t do much to save Star Wars: Tales from the Galaxy’s Edge – Enhanced Edition, as the action games quickly get monotonous and the enemies are, after a while , simply bland.
The graphics are also dated. The design, of course, gives off a Star Wars vibe, and there are effects, like laser shots illuminating parts of Batuu, which are very nice, but overall it’s a bit dated with a rebox and they relisted it, now for PSVR2. Once again I’m saddened by the lack of fresh, new and ambitious games for this new VR hardware now that it’s launched, and what it’s getting out of this VR headset are the old titles already popular on Quest. Star Wars: Tales from the Galaxy’s Edge – Enhanced Edition is not something I want to replay, nor is it an adventure that I find representative of what the PS VR2 is capable of as a technology.
Advertisement: