The popular Calamity mod for Terraria adds even more content to the base game, with enemies, bosses and new biomes to explore, meaning there will be plenty of new ways to die as you progress. progress. Calamity also adds new ways to counterattack, new gear and weapons, and even a new class system where you can choose your playstyle. If you prefer to idle around combat, rather than frantically dodging and from rushing at enemies to attack again, then you should probably give the Summoner class a good shake. Here are our best summoner builds for Terraria Calamity, from pre-hard to pre-Moon Lord.

Related: The Best Terraria Accessories

Pre-Hardmode Summoner Build

If you’re still building your starter house, that’s a good excuse for not getting through the wall of meat to hard mode yet. Until you decide to sacrifice Hell’s Guide, you’ll have to struggle a bit to get a decent summon. A quick rule of thumb is to keep a ranged weapon always available to help take out the most powerful enemies; even a simple bow can help take out enemies sooner, which means there’s less to worry about. Pre-Hardmode, we suggest this gear:

  • Also
    • This weird weapon fires lasers erratically around the player, with some of the highest pre-Hardmode DPS available. The classless weapon (meaning any class can use it freely) is more than enough to take out most threats while your minions do the rest of the work, but don’t be afraid to move around a bit to stay alive while it charges for 5 seconds between 10 second bursts.
      • This weapon can only be thrown by Demon Eyes while wearing full wooden armor. It’s a weird drop condition, but it’s a weird weapon.
  • Snapthorn
    • This is your melee weapon that you will use to command your minions. Whips force all summoned minions to focus on the target hit, so this weapon can be useful for dealing extra damage and focusing minions in hectic battles. The bad news is that you will have to go through the jungle for this, but you can gather the necessary materials for it. Belladonna spiritual staff while you are there.
      • Stinger (x15)
      • Video (x3)
      • Jungle Spores (x12)
  • Belladonna Spirit Stick
    • This staff summons an ethereal minion of the forest spirit, which can fly through walls and poison enemies for a massive DoT. Reforge it to hit Mythical and maintain morale to take out most enemies on screen; You won’t even need to be careful unless there’s a boss fight.
      • Video (x4)
      • Jungle Spores (x5)
      • Stinger (x8)
      • Rich Mahogany (x25)
  • Sun Spirit Staff
    • This staff summons a sun that floats above the player’s head and fires bolts of energy at nearby enemies. It’s one of the fastest pre-Hardmode minions to fire, and it deals decent punishment with a base damage of 39.
      • Sand Brick (x20)
      • Desert Feather (x2)
  • Armor of Wulfrum (set)
    • Wulfrum might not offer the best defense, but the extra minion slot it does mean you can dish out even more punishment in return. Additionally, a double tap transforms this set into heavier armor, allowing you to take even more punishment in exchange for a Wulfrum Metal Scrap Singular. Note that you can only use the built-in weapon in Power Armor mode.
      • Wulfrum’s Debris (x25)
      • Power Core (x3)

Hard Mode: Build Mech Boss Summoner

Gamepur screenshot

If you’ve completed Wall of Meat, you’ll have a lot more materials available to explore. While many items in a pre-mechanical trio build are farmed by re-summoning enemies, don’t neglect your material gathering to complete this build. This build begins to take on its true form in Hardmode, as the screen can fill with enemies over a litany of events – the biggest advantage a summoner can offer in these times is the ability to focus on high health mobs while the rest of the team group deals. with the trash

  • Petard
    • This whip deals 38 base damage per hit and focuses all your minions on the target hit. When your minions hit the target hit by the firecracker, the target explodes and deals 2.75 times the minion’s damage. Keep Firecracker procced on enemies with higher HP, or you’ll lose too much DPS for this build to remain viable.
      • Dropped from the Meat Wall with a 12.5% ​​chance.
  • dart gun
    • Many players will encourage you to stay in your class while equipping yourself, but in the race there are too many times when a ranged weapon will help you immensely. Whether you’re trying to farm in the dungeon or fight your way through the hallowed biome, a bit of range is a good reprieve. The dart gun is well suited for this medium, using darts as ammunition. Think about it until it receives the Unreal modifier and use it when the situation calls for it.
      • Dropped by Corrupted Mimics with a 20% chance. If your world has Crimson, instead, torrid sea may be an acceptable exchange.
  • blood stick
    • Blood Staff summons a bat minion that stays by the summoner until an enemy is spotted, at which point it will begin to loop between the player and the enemy. This summon is extremely valuable, as it deals constant damage – the weakest point of any summoner build. The bad news here is that you’ll need to farm Blood Moons to hopefully drop.
      • Dropped by the Dreanutilus during a Blood Moon with a 50% chance.
  • seafood stick
    • This summon is one of the nicest summons available before Mechanical Boss. The Seashell Staff summons Seashells to attach to an enemy, dealing DOT with a base DPS of 75. Summoners can summon up to five Seashells attached to the same target at a time, but be careful : Each mollusk takes up two minion slots. Have a spell table available to increase your minion capacity.
      • Dropped by the Giant Clam mini-boss at a rate of 25%.
  • Summoner’s Emblem
    • A necessary tool of the summoner profession, this increases damage dealt by 15% for minions, wards, and whips.
      • Dropped by Meat Wall at a rate of 12.5%.
  • obsidian armor
    • Increases your whip range and attack speed, while increasing minion damage by 15%, stacking with other buffs. The full set is what grants the minion attack bonus – use the full set or wear nothing.
      • This (x30)
      • Obsidian (x60)
      • Shade scale or fabric sample (x30)

Pre-Lunar Lord Summon Build

Gamepur screenshot

You’ve got a ton of bosses under your belt, and they’re likely to glow different colors at this point in the game. Reliable damage that gives him enough time to dodge absurdly fast attacks in the near future. Try this set:

  • the morning star
    • This massive whip deals 165 damage and gives minions the ability to critically hit enemies. While Kaleidoscope offers higher immediate damage at 180, Morning Star offers a higher critical hit buff for your minions – this weapon offers a 12% buff vs. Kaleidoscopes 10%. It also offers the highest whip recoil in the game, meaning you’ll have plenty of room to maneuver around enemies.
      • Morning Stardrops in Hardmode Dungeon post-Crash with 0.5% chance: Use Battle Potions and Water Candles to increase spawn and decrease grind.
  • resurrection butterfly
    • Resurrection Butterfly’s strength is not in damage per hit (base 65), but in how many times it attacks. This summon brings two butterflies per cast (costs only one minion slot for each), where it flies through enemies to damage them while the other shoots petals at it. If you can afford the slots, feel free to hit two or three pairs.
      • This (x40)
      • Ectoplasm (x20)
      • Life Alloy (x5)
      • Butterfly Dust (x2)
      • Golden Butterfly (x2003)
  • Terraprism
    • This weapon summons a sword that attacks enemies alone: ​​the attack is fast, they are powerful and you can summon multiple swords. An easy buff to this weapon is to simply dedicate more minion slots to summoning more Terraprisma, resulting in more damage.
      • A guaranteed drop of Empress of Light, if all damage dealt occurs during the day. This is one of the hardest fights to fight under these pretenses, as the Empress can only be summoned at night, which means you’ll have to dodge until daylight; do not invoke anything until the day you fail the challenge.
  • creepy armor
    • For this build, we want the creepy armor configured to increase minion damage by 25%. the Plaguebringer Armor set offers 3 additional summon slots, but Spooky Armor is only BiS until the end of Moon Lord. With five active minions, Spooky Armor provides a staggering 790% increase in minion damage. Switch to stardust armor after Moon Lord, and keep that Summoner Emblem active.

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