In this guide, you will learn what physical power and magic power are in Dark and Darker and which classes need these stats the most.
Dark and Darker is an upcoming game, but we can already see it during the playtests. It is possible to create a variety of character builds, but in order for them to be effective, it helps to know the different stats. With this guide you will learn about Physical Power and Magical Power, what characters need them and what abilities work best with those stats.
Physical power versus magical power in Dark and Darker
physical power it is a stat responsible for physical damage inflicted by weapons. The classes that need it the most are:
- Fighter
- Barbaric
- Thug
- tidy
- Cleric
Magic power on the other hand, it translates into damage inflicted by spells. This stat is important for classes:
- Dry
- Cleric
A high physical power and magic power value also affects the effectiveness of individual abilities and buffs. Below are the ones that need the aforementioned stats the most.
Darker and Darker Physical Power – Skills
- Fighter – victory shot – Next attack deals 20% more weapon damage. If the target is killed by this attack, you recover 5% of your maximum HP.
- Barbaric – reckless attack – The next hit ignores 75% of your enemy’s defense. Your aggressiveness results in a 55 point armor penalty. The buff is consumed when an attack hits an object or the target.
- Thug – weak point attack – When the next attack hits, it deals 50% more weapon damage to the target. If the hit is successful, the target’s Defense is reduced by 50% for 5 seconds.
- Cleric – Punish – For 7 seconds, deal 10 more damage.
Darker and Darker Physical Power: Benefits
- Thug – Ambush – First attack within 3 seconds of breaking stealth deals 50% increased weapon damage.
- Thug – stab in the back – Increases bonus physical damage by 30% when attacking from behind.
- Thug – expert dagger – Increases your physical damage bonus by 5% when attacking with a dagger.
- tidy – spear competition – Spears can be used. When attacking with a spear, gain 10 points of physical strength.
- tidy – Ranged Weapon Expert – Increases physical attack power by 5% when attacking with a ranged weapon.
- tidy – best shooter – Headshot damage increased by 15% when attacking with a ranged weapon.
- Barbaric – Ax Specialization – Adds 10 weapon damage to your ax attacks.
- Barbaric – Savage – Physical damage bonus is increased by 10% when not wearing any chest armor.
- Barbaric – frantic – The lower your remaining HP, the higher your physical attack power. Every 10% health loss of your maximum HP grants 3% additional physical attack power up to a maximum bonus of 30%.
- Barbaric – Two-Handed Weapon Expert – Increases physical attack power by 5% when attacking with a two-handed weapon.
- Fighter – combined attack – Physical attack power temporarily increased by 10% with each successful melee attack within 3 seconds.
- Dry – Melt – If you deal magic fire damage to the target, the target’s physical reduction bonus is reduced by 10% for 5 seconds.
- Cleric – Mastery of blunt weapons – Increases physical attack power by 5% when attacked with a blunt weapon.
Dark and Darker Magic Power – Skills
For this stat, its highest value with magician skills is required. These include:
- ray of ice – On hit, inflicts magic damage and slows the target’s movement speed by 15% for 1 second.
- Ray – After 4 seconds, lightning strikes the targeted area, inflicting spell damage.
- To light up – Sets the target’s weapon on fire, dealing 5 bonus magic damage and burning enemies when hit.
- DELETE – If hit, inflicts magic damage and burns the target for 1 second.
- fireball – Fires a fireball that deals 30 direct damage to a target and 20 area damage and a knockback effect to nearby targets.
- magic missile – Fire up to 10 homing missiles that deal 12 damage each. Stop shooting when moving.
- chain of light – Shocks the target, dealing spell damage and firing lightning that transfers to a creature within 4 yards and discharges up to 3 times. It does not transfer to the target it was transferred to once, and also transfers to you if you are nearby.
Dark and darker magic power: advantages.
- Dry – mysterious comments – Each time you deal damage with an arcane spell, your casting speed and base magic damage are increased by 1% per stack. Arcane Feedback can stack up to 5 times. The duration of the buff lasts 7 seconds and resets with each successful stack.
- Dry – Arcane Mastery – Increases magic damage of arcane spells by 5%. Reduces the casting time of arcane spells by 1 second.
- Dry – mastery of fire – Increases magic damage of fire spells by 5% and increases burning state duration by 2.5 seconds.
- Dry – mana surge – Increases your magic damage bonus by 5%.
- Thug – poison gun – A successful attack applies a poison that deals 4 magic damage over 4 seconds. The poisoned effect can stack up to 5 times.
Dark and Darkest Guide
If you want to learn more about the mechanics of Dark and Darker, take a look at our guide. It contains a lot of valuable information that will help you improve in the game.